--荣光的水师 function c40009141.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(40009141,0)) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCountLimit(1,40009141) e1:SetCondition(c40009141.condition) e1:SetTarget(c40009141.target) e1:SetOperation(c40009141.activate) c:RegisterEffect(e1) --act in hand local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_TRAP_ACT_IN_HAND) e2:SetCondition(c40009141.handcon) c:RegisterEffect(e2) --to grave local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e4:SetCode(EVENT_TO_GRAVE) e4:SetOperation(c40009141.regop) c:RegisterEffect(e4) end function c40009141.cfilter(c) return c:IsFaceup() and c:IsSetCard(0x6f1d) and (c:IsType(TYPE_XYZ) or c:IsType(TYPE_SYNCHRO)) end function c40009141.condition(e,tp,eg,ep,ev,re,r,rp) if not Duel.IsExistingMatchingCard(c40009141.cfilter,tp,LOCATION_MZONE,0,1,nil) then return false end if not Duel.IsChainNegatable(ev) then return false end return re:IsActiveType(TYPE_MONSTER) or re:IsHasType(EFFECT_TYPE_ACTIVATE) end function c40009141.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function c40009141.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end function c40009141.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(40009141,1)) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetRange(LOCATION_GRAVE) e1:SetCountLimit(1,40009142) e1:SetCost(aux.bfgcost) e1:SetTarget(c40009141.settg) e1:SetOperation(c40009141.setop) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) c:RegisterEffect(e1) end function c40009141.setfilter(c) return c:IsType(TYPE_COUNTER) and c:IsSSetable() end function c40009141.settg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c40009141.setfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler()) end end function c40009141.setop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectMatchingCard(tp,c40009141.setfilter,tp,LOCATION_GRAVE,0,1,1,e:GetHandler()) local tc=g:GetFirst() if Duel.SSet(tp,tc)~=0 then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetReset(RESET_EVENT+RESETS_REDIRECT) e1:SetValue(LOCATION_REMOVED) tc:RegisterEffect(e1,true) end end function c40009141.filter(c) return c:IsFaceup() and c:IsSetCard(0x6f1d) end function c40009141.handcon(e) local ph=Duel.GetCurrentPhase() return Duel.IsExistingMatchingCard(c40009141.filter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil) and ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE end function c40009141.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetFlagEffect(40009141)>0 end