--连波的坚毅 function c40009139.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(40009139,0)) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1,40009139) e1:SetTarget(c40009139.target) e1:SetOperation(c40009139.activate) c:RegisterEffect(e1) --act in hand local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_TRAP_ACT_IN_HAND) e2:SetCondition(c40009139.handcon) c:RegisterEffect(e2) --to grave local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e4:SetCode(EVENT_TO_GRAVE) e4:SetOperation(c40009139.regop) c:RegisterEffect(e4) end function c40009139.filter(c) return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_WATER) end function c40009139.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c40009139.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(c40009139.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,c40009139.filter,tp,LOCATION_MZONE,0,1,1,nil) end function c40009139.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then Duel.NegateRelatedChain(tc,RESET_TURN_SET) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetValue(RESET_TURN_SET) e2:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetRange(LOCATION_MZONE) e3:SetCode(EFFECT_IMMUNE_EFFECT) e3:SetValue(c40009139.efilter) e3:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e3) end end function c40009139.efilter(e,te) return te:GetOwner()~=e:GetOwner() end function c40009139.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(40009139,1)) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetRange(LOCATION_GRAVE) e1:SetCountLimit(1,40009140) e1:SetCost(aux.bfgcost) e1:SetTarget(c40009139.settg) e1:SetOperation(c40009139.setop) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) c:RegisterEffect(e1) end function c40009139.setfilter(c) return c:IsType(TYPE_TRAP) and c:IsSSetable() end function c40009139.settg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c40009139.setfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler()) end end function c40009139.setop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectMatchingCard(tp,c40009139.setfilter,tp,LOCATION_GRAVE,0,1,1,e:GetHandler()) local tc=g:GetFirst() if Duel.SSet(tp,tc)~=0 then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetReset(RESET_EVENT+RESETS_REDIRECT) e1:SetValue(LOCATION_REMOVED) tc:RegisterEffect(e1,true) end end function c40009139.filter1(c) return c:IsFaceup() and c:IsSetCard(0x6f1d) end function c40009139.handcon(e) local ph=Duel.GetCurrentPhase() return Duel.IsExistingMatchingCard(c40009139.filter1,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil) and ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE end function c40009139.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetFlagEffect(40009139)>0 end