--苍岚战姬 厄勒克特拉 function c40009133.initial_effect(c) --synchro summon aux.AddSynchroProcedure(c,nil,aux.NonTuner(Card.IsSetCard,0x6f1d),1) c:EnableReviveLimit() --defense attack local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DEFENSE_ATTACK) e1:SetValue(1) c:RegisterEffect(e1) --search local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(40009133,0)) e2:SetCategory(CATEGORY_HANDES) e2:SetRange(LOCATION_MZONE) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_ATTACK_ANNOUNCE) e2:SetCountLimit(1,40009133) e2:SetCondition(c40009133.condition) e2:SetTarget(c40009133.target) e2:SetOperation(c40009133.operation) c:RegisterEffect(e2) --battle indes local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetRange(LOCATION_MZONE) e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e3:SetValue(1) e3:SetCondition(c40009133.indcon) c:RegisterEffect(e3) --dam local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) e4:SetValue(1) c:RegisterEffect(e4) end function c40009133.indcon(e) return e:GetHandler():IsDefensePos() end function c40009133.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetBattledCount(tp)>0 end function c40009133.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)>0 end Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,1-tp,1) end function c40009133.operation(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetFieldGroup(1-tp,LOCATION_HAND,0) local sg=g:RandomSelect(1-tp,1) Duel.SendtoGrave(sg,REASON_DISCARD+REASON_EFFECT) end