--连波的武勇 function c40009124.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(40009124,0)) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetCountLimit(1,40009124) e1:SetCondition(c40009124.atkcon) e1:SetOperation(c40009124.atkop) c:RegisterEffect(e1) --act in hand local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_TRAP_ACT_IN_HAND) e2:SetCondition(c40009124.handcon) c:RegisterEffect(e2) --to grave local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e4:SetCode(EVENT_TO_GRAVE) e4:SetOperation(c40009124.regop) c:RegisterEffect(e4) end function c40009124.atkcon(e,tp,eg,ep,ev,re,r,rp) local at=Duel.GetAttacker() return at:IsControler(tp) and at:IsSetCard(0x6f1d) end function c40009124.atkop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local at=Duel.GetAttacker() if at:IsFaceup() and at:IsRelateToBattle() then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(1200) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) at:RegisterEffect(e1) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_EXTRA_ATTACK) e2:SetValue(1) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) at:RegisterEffect(e2) end end function c40009124.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(40009124,1)) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetRange(LOCATION_GRAVE) e1:SetCountLimit(1,40009125) e1:SetCost(aux.bfgcost) e1:SetTarget(c40009124.settg) e1:SetOperation(c40009124.setop) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) c:RegisterEffect(e1) end function c40009124.setfilter(c) return c:IsType(TYPE_TRAP) and c:IsSSetable() end function c40009124.settg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c40009124.setfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler()) end end function c40009124.setop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectMatchingCard(tp,c40009124.setfilter,tp,LOCATION_GRAVE,0,1,1,e:GetHandler()) local tc=g:GetFirst() if Duel.SSet(tp,tc)~=0 then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetReset(RESET_EVENT+RESETS_REDIRECT) e1:SetValue(LOCATION_REMOVED) tc:RegisterEffect(e1,true) end end function c40009124.filter(c) return c:IsFaceup() and c:IsSetCard(0x6f1d) end function c40009124.handcon(e) local ph=Duel.GetCurrentPhase() return Duel.IsExistingMatchingCard(c40009124.filter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil) and ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE end function c40009124.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetFlagEffect(40009124)>0 end