--机动战舰 海兽鲸 function c40009123.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --negate local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(40009123,0)) e2:SetCategory(CATEGORY_NEGATE+CATEGORY_REMOVE) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1,40009123) e2:SetCode(EVENT_CHAINING) e2:SetCondition(c40009123.negcon) e2:SetCost(c40009123.cost1) e2:SetTarget(c40009123.negtg) e2:SetOperation(c40009123.negop) c:RegisterEffect(e2) --search local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(40009123,1)) e3:SetCategory(CATEGORY_ATKCHANGE) e3:SetRange(LOCATION_SZONE) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_ATTACK_ANNOUNCE) e3:SetCountLimit(1) e3:SetCondition(c40009123.condition) e3:SetTarget(c40009123.destg) e3:SetOperation(c40009123.desop) c:RegisterEffect(e3) end function c40009123.negcon(e,tp,eg,ep,ev,re,r,rp) return ep~=tp and (re:GetActivateLocation()==LOCATION_GRAVE or re:GetActivateLocation()==LOCATION_HAND) and Duel.IsChainNegatable(ev) end function c40009123.costfilter1(c) return c:IsSetCard(0x6f1d) and c:IsType(TYPE_MONSTER) and not c:IsPublic() end function c40009123.cost1(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c40009123.costfilter1,tp,LOCATION_HAND,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM) local g=Duel.SelectMatchingCard(tp,c40009123.costfilter1,tp,LOCATION_HAND,0,1,1,nil) Duel.ConfirmCards(1-tp,g) Duel.ShuffleHand(tp) end function c40009123.negtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return aux.nbcon(tp,re) end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_REMOVE,eg,1,0,0) end end function c40009123.negop(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Remove(eg,POS_FACEUP,REASON_EFFECT) end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CHANGE_BATTLE_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(0,1) e1:SetValue(HALF_DAMAGE) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) end function c40009123.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetBattledCount(tp)==0 end function c40009123.atkfilter(c) return aux.nzatk(c) or aux.nzdef(c) end function c40009123.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c40009123.atkfilter,tp,0,LOCATION_MZONE,1,nil) end local g=Duel.GetMatchingGroup(c40009123.atkfilter,tp,0,LOCATION_MZONE,nil) Duel.SetOperationInfo(0,CATEGORY_ATKCHANGE,g,1,0,0) end function c40009123.desop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectMatchingCard(tp,c40009123.atkfilter,tp,0,LOCATION_MZONE,1,1,nil) if g:GetCount()>0 then Duel.HintSelection(g) local tc=g:GetFirst() local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetValue(math.ceil(tc:GetBaseAttack()/2)) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_SET_BASE_DEFENSE) e2:SetReset(RESET_EVENT+RESETS_STANDARD) e2:SetValue(math.ceil(tc:GetBaseDefense()/2)) tc:RegisterEffect(e2) end end