--苍海军势 function c40009084.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --atk local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_FZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x6f1d)) e2:SetValue(600) c:RegisterEffect(e2) --actlimit local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetCode(EFFECT_CANNOT_ACTIVATE) e3:SetRange(LOCATION_FZONE) e3:SetTargetRange(0,1) e3:SetValue(1) e3:SetCondition(c40009084.actcon) c:RegisterEffect(e3) --damage reduce local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetCode(EFFECT_CHANGE_BATTLE_DAMAGE) e4:SetRange(LOCATION_FZONE) e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e4:SetTargetRange(0,1) e4:SetValue(HALF_DAMAGE) c:RegisterEffect(e4) --destroy local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(40009084,0)) e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e5:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e5:SetCode(EVENT_DAMAGE_STEP_END) e5:SetRange(LOCATION_FZONE) e5:SetCountLimit(1) e5:SetCondition(c40009084.descon) e5:SetTarget(c40009084.thtg) e5:SetOperation(c40009084.thop) c:RegisterEffect(e5) end function c40009084.rdop(e,tp,eg,ep,ev,re,r,rp) Duel.ChangeBattleDamage(1-tp,ev/2) end function c40009084.actfilter(c,tp) return c and c:IsFaceup() and c:IsSetCard(0x6f1d) and c:IsType(TYPE_MONSTER) and c:IsControler(tp) end function c40009084.actcon(e) local tp=e:GetHandlerPlayer() return c40009084.actfilter(Duel.GetAttacker(),tp) or c40009084.actfilter(Duel.GetAttackTarget(),tp) end function c40009084.descon(e,tp,eg,ep,ev,re,r,rp) local ph=Duel.GetCurrentPhase() return Duel.GetTurnPlayer()==tp and ph>=0x08 and ph<=0x20 end function c40009084.thfilter(c) return c:IsSetCard(0x6f1d) and c:IsAbleToHand() end function c40009084.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c40009084.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function c40009084.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c40009084.thfilter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end