--苍岚龙 灾漩 function c40009070.initial_effect(c) --atk local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(40009070,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,40009070) e1:SetOperation(c40009070.atkop1) c:RegisterEffect(e1) --search local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(40009070,1)) e2:SetRange(LOCATION_MZONE) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_ATTACK_ANNOUNCE) e2:SetCountLimit(1) e2:SetCost(c40009070.thcost) e2:SetCondition(c40009070.condition) e2:SetOperation(c40009070.atkop) c:RegisterEffect(e2) end function c40009070.check(e,tp,eg,ep,ev,re,r,rp) local tc=eg:GetFirst() if Duel.GetBattledCount(tp) then c40009070[tc:GetControler()]=c40009070[tc:GetControler()]+1 if c40009070[tc:GetControler()]==1 then c40009070[2]=tc tc:RegisterFlagEffect(40009070,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1) elseif c40009070[tc:GetControler()]==2 or c40009070[tc:GetControler()]==3 then Duel.RaiseEvent(tc,EVENT_CUSTOM+40009070,e,0,0,0,0) end end end function c40009070.check2(e,tp,eg,ep,ev,re,r,rp) local tc=eg:GetFirst() if tc:GetFlagEffect(40009070)~=0 and Duel.GetAttacker()==tp then c40009070[tc:GetControler()]=c40009070[tc:GetControler()]+1 end end function c40009070.clear(e,tp,eg,ep,ev,re,r,rp) c40009070[0]=0 c40009070[1]=0 end function c40009070.atkop1(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetValue(600) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) end function c40009070.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetBattledCount(tp)==2 or Duel.GetBattledCount(tp)==1 end function c40009070.thcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD) end function c40009070.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EXTRA_ATTACK) e1:SetValue(1) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_BATTLE) c:RegisterEffect(e1) end