--机空队 碧空四式 function c40009029.initial_effect(c) --link summon c:EnableReviveLimit() aux.AddLinkProcedure(c,c40009029.matfilter,2,2) --equip local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(40009029,0)) e2:SetCategory(CATEGORY_EQUIP) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCountLimit(1,40009029) e2:SetCondition(c40009029.thcon) e2:SetTarget(c40009029.eqtg) e2:SetOperation(c40009029.eqop) c:RegisterEffect(e2) --destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(40009029,1)) e1:SetCategory(CATEGORY_DISABLE) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_MZONE) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER) e1:SetCountLimit(1,40009030) e1:SetCost(c40009029.descost) e1:SetTarget(c40009029.distg) e1:SetOperation(c40009029.disop) c:RegisterEffect(e1) end function c40009029.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK) end function c40009029.matfilter(c) return c:GetBaseAttack()==0 and c:IsType(TYPE_EFFECT) end function c40009029.eqfilter(c,tp) return c:IsType(TYPE_QUICKPLAY) and c:IsSetCard(0xf13) and c:CheckUniqueOnField(tp) and not c:IsForbidden() end function c40009029.eqtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingMatchingCard(c40009029.eqfilter,tp,LOCATION_GRAVE+LOCATION_DECK+LOCATION_HAND,0,1,nil,tp) end Duel.SetOperationInfo(0,CATEGORY_EQUIP,nil,1,tp,LOCATION_GRAVE+LOCATION_DECK+LOCATION_HAND) end function c40009029.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end if c:IsFacedown() or not c:IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=Duel.SelectMatchingCard(tp,c40009029.eqfilter,tp,LOCATION_GRAVE+LOCATION_DECK+LOCATION_HAND,0,1,1,nil,tp) local tc=g:GetFirst() if tc then if not Duel.Equip(tp,tc,c) then return end local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetValue(c40009029.eqlimit) tc:RegisterEffect(e1) end end function c40009029.eqlimit(e,c) return e:GetOwner()==c end function c40009029.costfilter(c) return c:IsFaceup() and c:IsSetCard(0xf13) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToGraveAsCost() end function c40009029.descost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c40009029.costfilter,tp,LOCATION_ONFIELD,0,1,nil) end if Duel.IsExistingMatchingCard(c40009029.costfilter,tp,LOCATION_ONFIELD,0,1,nil) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,c40009029.costfilter,tp,LOCATION_ONFIELD,0,1,1,nil) Duel.SendtoGrave(g,REASON_COST) end end function c40009029.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and aux.disfilter1(chkc) end if chk==0 then return Duel.IsExistingTarget(aux.disfilter1,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,aux.disfilter1,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0) end function c40009029.disop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if ((tc:IsFaceup() and not tc:IsDisabled()) or tc:IsType(TYPE_TRAPMONSTER)) and tc:IsRelateToEffect(e) then Duel.NegateRelatedChain(tc,RESET_TURN_SET) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetValue(RESET_TURN_SET) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e2) if tc:IsType(TYPE_TRAPMONSTER) then local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetCode(EFFECT_DISABLE_TRAPMONSTER) e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e3) end end end