--苍之战士 门徒宙蓝 local m=40006826 local cm=_G["c"..m] cm.named_with_blaucavalier=1 function cm.initial_effect(c) --search local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(m,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCountLimit(1,m) e1:SetTarget(cm.tg) e1:SetOperation(cm.op) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) --activate limit local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_XMATERIAL+EFFECT_TYPE_FIELD) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetCode(EFFECT_CANNOT_ACTIVATE) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(0,1) e3:SetCondition(cm.xmatcon) e3:SetValue(1) c:RegisterEffect(e3) end function cm.blaucavalier(c) local m=_G["c"..c:GetCode()] return m and m.named_with_blaucavalier end function cm.filter(c) return not c:IsLevel(3) and cm.blaucavalier(c) and c:IsType(TYPE_TUNER) and c:IsAbleToHand() end function cm.tg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function cm.op(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function cm.xmatcon(e) local ph=Duel.GetCurrentPhase() return e:GetHandler():GetOriginalRace()==RACE_MACHINE and (ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE) end