--苍之战士 睿智宙蓝 local m=40006762 local cm=_G["c"..m] cm.named_with_blaucavalier=1 function cm.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e1:SetCountLimit(1,m) e1:SetTarget(cm.sptg) e1:SetOperation(cm.spop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) --get effect local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(m,1)) e3:SetType(EFFECT_TYPE_XMATERIAL+EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_PHASE+PHASE_BATTLE_START) e3:SetCountLimit(1) e3:SetCondition(cm.mtcon) e3:SetTarget(cm.mttg) e3:SetOperation(cm.mtop) c:RegisterEffect(e3) end function cm.blaucavalier(c) local m=_G["c"..c:GetCode()] return m and m.named_with_blaucavalier end function cm.spfilter(c,e,tp) return cm.blaucavalier(c) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) and c:IsType(TYPE_TUNER) and not c:IsLevel(8) end function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and cm.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(cm.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,cm.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function cm.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end function cm.mtcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetOriginalRace()==RACE_MACHINE end function cm.mtfilter(c) return c:IsType(TYPE_XYZ) and c:IsCanOverlay() end function cm.mttg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsType(TYPE_XYZ) and Duel.IsExistingMatchingCard(cm.mtfilter,tp,LOCATION_EXTRA,0,1,nil) end end function cm.mtop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL) local g=Duel.SelectMatchingCard(tp,cm.mtfilter,tp,LOCATION_EXTRA,0,1,1,nil) if g:GetCount()>0 then Duel.Overlay(c,g) end end