--Untergang Sturmbrecher function c400012.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DISABLE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(c400012.target) e1:SetOperation(c400012.activate) e1:SetCondition(c400012.condition) e1:SetCountLimit(1,400012) c:RegisterEffect(e1) end function c400012.filter(c) return c:IsType(TYPE_MONSTER)and c:IsFaceup() end function c400012.cfilter(c) return c:IsFaceup() and c:IsSetCard(0x246) end function c400012.dfilter(c,self) return c:IsSetCard(0x246) and c:IsLocation(LOCATION_GRAVE) and c:IsType(TYPE_QUICKPLAY) and not c:IsCode(400012) end function c400012.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(c400012.cfilter,tp,LOCATION_MZONE,0,1,nil) end function c400012.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) end if chk==0 then return Duel.IsExistingTarget(c400012.filter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,c400012.filter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0) end function c400012.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) and not tc:IsDisabled() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetValue(RESET_TURN_SET) e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) tc:RegisterEffect(e2) if Duel.IsExistingMatchingCard(c400012.dfilter,tp,LOCATION_GRAVE,0,1,nil,self) and tc:IsAbleToHand() and Duel.SelectYesNo(tp,aux.Stringid(400012,0)) then Duel.BreakEffect() Duel.SendtoHand(tc,nil,REASON_EFFECT) end end end