--Blastrizer Solar Dragon local cid,id=GetID() function cid.initial_effect(c) --bigbang summon aux.AddOrigBigbangType(c) aux.AddBigbangProc(c,cid.mfilter,1,aux.NOT(aux.FilterEqualFunction(Card.GetVibe,0)),2) c:EnableReviveLimit() --cannot spsummon local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e0:SetCode(EFFECT_SPSUMMON_CONDITION) e0:SetRange(LOCATION_EXTRA) e0:SetValue(cid.splimit) c:RegisterEffect(e0) --mat check local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_MATERIAL_CHECK) e1:SetValue(cid.matcheck) c:RegisterEffect(e1) --immune local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(cid.regcon) e2:SetOperation(cid.regop) e2:SetLabelObject(e1) c:RegisterEffect(e2) --negate local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_NEGATE) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e3:SetCode(EVENT_CHAINING) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1,id) e3:SetCondition(cid.negcon) e3:SetCost(cid.negcost) e3:SetTarget(cid.negtg) e3:SetOperation(cid.negop) c:RegisterEffect(e3) end function cid.mfilter(c) return c:IsSetCard(0x37e) and c:GetVibe()==0 end function cid.splimit(e,se,sp,st) return bit.band(st,SUMMON_TYPE_BIGBANG)==SUMMON_TYPE_BIGBANG end function cid.matcheck(e,c) local g=c:GetMaterial() local att=0 local tc=g:GetFirst() while tc do att=bit.bor(att,tc:GetOriginalAttribute()) tc=g:GetNext() end e:SetLabel(att) end function cid.regcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSummonType(SUMMON_TYPE_BIGBANG) end function cid.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_IMMUNE_EFFECT) e1:SetRange(LOCATION_MZONE) e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetValue(cid.aclimit) e1:SetLabelObject(e:GetLabelObject()) c:RegisterEffect(e1) local att=e:GetLabelObject():GetLabel() if bit.band(att,ATTRIBUTE_EARTH)~=0 then c:RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,2)) end if bit.band(att,ATTRIBUTE_WATER)~=0 then c:RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,3)) end if bit.band(att,ATTRIBUTE_FIRE)~=0 then c:RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,4)) end if bit.band(att,ATTRIBUTE_WIND)~=0 then c:RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,5)) end if bit.band(att,ATTRIBUTE_LIGHT)~=0 then c:RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,6)) end if bit.band(att,ATTRIBUTE_DARK)~=0 then c:RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,7)) end if bit.band(att,ATTRIBUTE_DIVINE)~=0 then c:RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,8)) end end function cid.aclimit(e,re,tp) if re:GetHandler()==e:GetHandler() then return false end local att=e:GetLabelObject():GetLabel() return bit.band(att,re:GetHandler():GetOriginalAttribute())~=0 end function cid.negcon(e,tp,eg,ep,ev,re,r,rp) return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and ep~=tp and re:IsActiveType(TYPE_MONSTER) and Duel.IsChainNegatable(ev) end function cid.cfilter(c,attr) return c:IsSetCard(0x37e) and c:IsAttribute(attr) and c:IsAbleToRemoveAsCost() end function cid.negcost(e,tp,eg,ep,ev,re,r,rp,chk) local attr=re:GetHandler():GetAttribute() if chk==0 then return Duel.IsExistingMatchingCard(cid.cfilter,tp,LOCATION_GRAVE,0,1,nil,attr) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,cid.cfilter,tp,LOCATION_GRAVE,0,1,1,nil,attr) Duel.Remove(g,POS_FACEUP,REASON_COST) end function cid.negtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function cid.negop(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end