--Dorein Torre dell'Orologio --Scripted by: XGlitchy30 local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --remove local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_REMOVE) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_SZONE) e2:SetCode(EVENT_FREE_CHAIN) e2:SetCountLimit(1) e2:SetCondition(s.damchk(1000)) e2:SetTarget(s.rmtg) e2:SetOperation(s.rmop) c:RegisterEffect(e2) --draw local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetCategory(CATEGORY_DRAW+CATEGORY_HANDES) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetRange(LOCATION_SZONE) e3:SetCode(EVENT_FREE_CHAIN) e3:SetCountLimit(1) e3:SetCondition(s.damchk(2000)) e3:SetTarget(s.drawtg) e3:SetOperation(s.drawop) c:RegisterEffect(e3) --search local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,3)) e4:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) e4:SetType(EFFECT_TYPE_QUICK_O) e4:SetRange(LOCATION_SZONE) e4:SetCode(EVENT_FREE_CHAIN) e4:SetCountLimit(1) e4:SetCondition(s.damchk(3000)) e4:SetTarget(s.sctg) e4:SetOperation(s.scop) c:RegisterEffect(e4) --count damage if not s.global_check then s.global_check=true s[0]=0 s[1]=0 local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge1:SetCode(EVENT_DAMAGE) ge1:SetOperation(s.checkop) Duel.RegisterEffect(ge1,0) end end function s.checkop(e,tp,eg,ep,ev,re,r,rp) if bit.band(r,REASON_EFFECT)~=0 and rp==1-ep then s[rp]=s[rp]+ev end end function s.damchk(val) return function(e,tp,eg,ep,ev,re,r,rp) if not tp then tp=e:GetHandlerPlayer() end return s[tp]>=val end end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_GRAVE) and chkc:IsAbleToRemove() end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,0,LOCATION_GRAVE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,0,LOCATION_GRAVE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) end end function s.drawtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1) end function s.drawop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) if Duel.Draw(p,d,REASON_EFFECT)~=0 then Duel.ShuffleHand(tp) Duel.BreakEffect() Duel.DiscardHand(tp,nil,1,1,REASON_EFFECT+REASON_DISCARD) end end function s.filter(c) return c:IsSetCard(0xd04) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand() end function s.sctg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.scop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end