--Dorein Notte Rischiarata dalla Luna --Scripted by: XGlitchy30 local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DAMAGE+CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --count damage if not s.global_check then s.global_check=true s[0]=0 s[1]=0 local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge1:SetCode(EVENT_DAMAGE) ge1:SetOperation(s.checkop) Duel.RegisterEffect(ge1,0) end end function s.checkop(e,tp,eg,ep,ev,re,r,rp) if bit.band(r,REASON_EFFECT)~=0 and rp==1-ep then s[rp]=s[rp]+ev end end function s.damchk(val) return function(e,tp,eg,ep,ev,re,r,rp) if not tp then tp=e:GetHandlerPlayer() end return s[tp]>=val end end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local b1=Duel.GetLP(1-tp)>=3000 and s.damchk(1000)(e,tp) local b2=Duel.IsPlayerCanSummon(tp) and Duel.IsPlayerCanAdditionalSummon(tp) and s.damchk(2000)(e,tp) local b3=Duel.IsPlayerCanDraw(tp,1) and s.damchk(3000)(e,tp) if chk==0 then return (b1 or b2 or b3) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) local b1=Duel.GetLP(1-tp)>=3000 and s.damchk(1000)(e,tp) local b2=Duel.IsPlayerCanSummon(tp) and Duel.IsPlayerCanAdditionalSummon(tp) and s.damchk(2000)(e,tp) local b3=Duel.IsPlayerCanDraw(tp,1) and s.damchk(3000)(e,tp) local flag=0 if b1 and ((not b2 and not b3) or Duel.SelectYesNo(tp,aux.Stringid(id,1))) then Duel.Damage(1-tp,1000,REASON_EFFECT) flag=1 b2=Duel.IsPlayerCanSummon(tp) and Duel.IsPlayerCanAdditionalSummon(tp) and s.damchk(2000)(e,tp) b3=Duel.IsPlayerCanDraw(tp,1) and s.damchk(3000)(e,tp) end if b2 and ((flag==0 and not b3) or Duel.SelectYesNo(tp,aux.Stringid(id,2))) then Duel.BreakEffect() local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,4)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_EXTRA_SUMMON_COUNT) e1:SetTargetRange(LOCATION_HAND+LOCATION_MZONE,0) e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0xd04)) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,0,1) flag=1 end if b3 and (flag==0 or Duel.SelectYesNo(tp,aux.Stringid(id,3))) then Duel.BreakEffect() Duel.Draw(tp,1,REASON_EFFECT) end end