--Dracosis Strixel local s,id=GetID() function s.initial_effect(c) --destroy local e1=Effect.CreateEffect(c) e1:Desc(0) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_FIELD|EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_BATTLE_START) e1:SetRange(LOCATION_GRAVE) e1:SetCondition(s.descon) e1:SetCost(aux.bfgcost) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) end function s.filter(c,tp) return c:IsFaceup() and c:IsSetCard(0x300) and c:GetBattleTarget():IsControler(1-tp) end function s.descon(e,tp,eg,ep,ev,re,r,rp) local a=Duel.GetAttacker() local d=Duel.GetAttackTarget() if not a or not a:IsRelateToBattle() or not d or not d:IsRelateToBattle() then return end return Group.FromCards(a,d):IsExists(s.filter,1,nil,tp) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return s.descon(e,tp,eg,ep,ev,re,r,rp) end local a=Duel.GetAttacker() local d=Duel.GetAttackTarget() local g=Group.FromCards(a,d) Duel.SetTargetCard(g) Duel.SetCardOperationInfo(g,CATEGORY_TOHAND) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetTargetCards() if g:FilterCount(Card.IsRelateToBattle,nil)~=2 then return end Duel.SendtoHand(g,nil,REASON_EFFECT) end