--Starforce Reactor local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --tohand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOHAND|CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1,id) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) --maintain local e3=Effect.CreateEffect(c) e3:Desc(1) e3:SetType(EFFECT_TYPE_FIELD|EFFECT_TYPE_CONTINUOUS) e3:SetProperty(EFFECT_FLAG_UNCOPYABLE|EFFECT_FLAG_CANNOT_DISABLE) e3:SetCode(EVENT_PHASE|PHASE_STANDBY) e3:SetRange(LOCATION_SZONE) e3:SetCountLimit(1) e3:SetCondition(s.descon) e3:SetOperation(s.desop) c:RegisterEffect(e3) end function s.filter(c) return c:IsSetCard(0x24f) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.descon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==tp end function s.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() Duel.HintSelection(Group.FromCards(c)) local g=Duel.GetMatchingGroup(Card.IsDiscardable,tp,LOCATION_HAND,0,nil) if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD) local tg=g:Select(tp,1,1,nil) if #tg>0 then Duel.SendtoGrave(tg,REASON_COST|REASON_DISCARD) end else Duel.Destroy(c,REASON_RULE) end end