--ЯRUM-レイド・ラプターズ・フォース --Reason for modification: Generalized implementation of restrictions similar to the one of "Number C88: Gimmick Puppet Disaster Leo" local s,id,o=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2 or Duel.GetTurnPlayer()~=tp and Duel.GetCurrentPhase()>=PHASE_BATTLE_START and Duel.GetCurrentPhase()<=PHASE_BATTLE end function s.filter1(c,e) return c:GetRank()>0 and c:IsFaceup() and c:IsSetCard(0xba) and c:IsCanBeEffectTarget(e) and not c:IsForbidden() end function s.filter2(c,e,tp,mg) if c.rum_limit and not c.rum_limit(mg,e,tp,c) then return false end local rk=mg:GetSum(Card.GetRank) return c:IsRank(rk) and c:IsSetCard(0xba) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0 end function s.fselect(g,tp,e) return g:IsExists(Card.IsLocation,1,nil,LOCATION_MZONE) and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,g) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end local rg=Duel.GetMatchingGroup(s.filter1,tp,LOCATION_MZONE+LOCATION_GRAVE,0,nil,e) if chk==0 then return rg:CheckSubGroup(s.fselect,2,99,tp,e) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local sg=rg:SelectSubGroup(tp,s.fselect,false,2,99,tp,e) Duel.SetTargetCard(sg) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,sg:Filter(Card.IsLocation,nil,LOCATION_GRAVE),1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tg=Duel.GetTargetsRelateToChain() if tg:GetCount()<2 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=Duel.SelectMatchingCard(tp,s.filter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tg) local sc=sg:GetFirst() if sc and Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)~=0 then sc:CompleteProcedure() local og=tg:Filter(Card.IsCanOverlay,nil) for tc in aux.Next(og) do local mg=tc:GetOverlayGroup() if mg:GetCount()~=0 then Duel.Overlay(sc,mg) end Duel.Overlay(sc,Group.FromCards(tc)) end end end