--Sayuri·Lunatic Beat Duel.LoadScript("c37564765.lua") local m,cm=Senya.SayuriRitualPreload(37564915) function cm.initial_effect(c) c:EnableReviveLimit() local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e0:SetCode(EFFECT_SPSUMMON_CONDITION) e0:SetValue(function(e,se,sp,st) local sc=se:GetHandler() return aux.ritlimit(e,se,sp,st) and Senya.check_set_sayuri(sc) end) c:RegisterEffect(e0) local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(37564765,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_HAND) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCountLimit(1,m) e2:SetCost(cm.spcost) e2:SetTarget(cm.sptg) e2:SetOperation(cm.spop) c:RegisterEffect(e2) local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(m,0)) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,0x1e0) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCondition(cm.eqcon) e1:SetTarget(cm.eqtg) e1:SetOperation(cm.eqop) c:RegisterEffect(e1) --atk/def local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e4:SetRange(LOCATION_MZONE) e4:SetCode(EFFECT_SET_BASE_ATTACK) e4:SetCondition(cm.adcon) e4:SetValue(cm.atkval) e4:SetLabelObject(e1) c:RegisterEffect(e4) local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE) e5:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e5:SetRange(LOCATION_MZONE) e5:SetCode(EFFECT_SET_BASE_DEFENSE) e5:SetCondition(cm.adcon) e5:SetValue(cm.defval) e5:SetLabelObject(e1) c:RegisterEffect(e5) end function cm.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsDiscardable() end Duel.SendtoGrave(e:GetHandler(),REASON_COST+REASON_DISCARD) end function cm.spfilter(c,e,tp) return Senya.check_set_sayuri(c) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and cm.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetMZoneCount(tp)>0 and Duel.IsExistingTarget(cm.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,cm.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function cm.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end function cm.eqcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ec=e:GetLabelObject() return ec==nil or ec:GetFlagEffect(m)==0 end function cm.eqfilter(c) return c:IsAbleToChangeControler() and c:IsFaceup() end function cm.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and cm.eqfilter(chkc) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(cm.eqfilter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=Duel.SelectTarget(tp,cm.eqfilter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0) end function cm.eqlimit(e,c) return e:GetOwner()==c end function cm.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) and tc:IsControler(1-tp) then if c:IsFaceup() and c:IsRelateToEffect(e) then if not Duel.Equip(tp,tc,c,false) then return end --Add Equip limit tc:RegisterFlagEffect(m,RESET_EVENT+0x1fe0000,0,0) e:SetLabelObject(tc) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_OWNER_RELATE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetReset(RESET_EVENT+0x1fe0000) e1:SetValue(cm.eqlimit) tc:RegisterEffect(e1) --substitute local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_DESTROY_SUBSTITUTE) e2:SetProperty(EFFECT_FLAG_SET_AVAILABLE) e2:SetReset(RESET_EVENT+0x1fe0000) e2:SetValue(cm.repval) tc:RegisterEffect(e2) else Duel.SendtoGrave(tc,REASON_RULE) end end end function cm.repval(e,re,r,rp) return (r & REASON_BATTLE+REASON_EFFECT)~=0 end function cm.adcon(e,tp,eg,ep,ev,re,r,rp) local ec=e:GetLabelObject():GetLabelObject() return ec and ec:GetFlagEffect(m)~=0 end function cm.atkval(e,c) local ec=e:GetLabelObject():GetLabelObject() local atk=ec:GetTextAttack() if ec:IsFacedown() or (ec:GetOriginalType() & TYPE_MONSTER)==0 or atk<0 then return 0 else return atk end end function cm.defval(e,c) local ec=e:GetLabelObject():GetLabelObject() local def=ec:GetTextDefense() if ec:IsFacedown() or (ec:GetOriginalType() & TYPE_MONSTER)==0 or def<0 then return 0 else return def end end