--Sayuri·风之诗 Duel.LoadScript("c37564765.lua") local m,cm=Senya.SayuriRitualPreload(37564908) function cm.initial_effect(c) c:EnableReviveLimit() local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e0:SetCode(EFFECT_SPSUMMON_CONDITION) e0:SetValue(function(e,se,sp,st) local sc=se:GetHandler() return aux.ritlimit(e,se,sp,st) and Senya.check_set_sayuri(sc) end) c:RegisterEffect(e0) local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(m,0)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_HAND) e2:SetCountLimit(1,m) e2:SetCost(Senya.SelfDiscardCost) e2:SetTarget(cm.target) e2:SetOperation(cm.operation) c:RegisterEffect(e2) local ex=Effect.CreateEffect(c) ex:SetType(EFFECT_TYPE_SINGLE) ex:SetCode(EFFECT_DIRECT_ATTACK) c:RegisterEffect(ex) local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(m,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_BATTLE_DAMAGE) e2:SetCountLimit(1,m-4000) e2:SetCost(Senya.SelfToHandCost) e2:SetCondition(cm.descon) e2:SetTarget(cm.sptg) e2:SetOperation(cm.spop) c:RegisterEffect(e2) end function cm.filter(c) return Senya.check_set_sayuri(c) and not c:IsCode(m) and c:IsAbleToHand() end function cm.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and cm.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(cm.filter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,cm.filter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function cm.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end function cm.descon(e,tp,eg,ep,ev,re,r,rp) return ep==1-tp end function cm.sfilter(c,e,tp) return Senya.check_set_sayuri(c) and not c:IsCode(m) and c:IsCanBeSpecialSummoned(e,0,tp,true,true) and c:IsLevelBelow(8) end function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetMZoneCount(tp)>0 and Duel.IsExistingMatchingCard(cm.sfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function cm.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetMZoneCount(tp)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,cm.sfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,SUMMON_TYPE_RITUAL,tp,tp,true,true,POS_FACEUP) g:GetFirst():CompleteProcedure() end end