--Sayuri·Desire Awake Duel.LoadScript("c37564765.lua") local m,cm=Senya.SayuriRitualPreload(37564907) function cm.initial_effect(c) c:EnableReviveLimit() local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e0:SetCode(EFFECT_SPSUMMON_CONDITION) e0:SetValue(function(e,se,sp,st) local sc=se:GetHandler() return aux.ritlimit(e,se,sp,st) and Senya.check_set_sayuri(sc) end) c:RegisterEffect(e0) local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(m,0)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_HAND) e2:SetCountLimit(1,m) e2:SetCost(cm.thcost) e2:SetTarget(cm.thtg) e2:SetOperation(cm.thop) c:RegisterEffect(e2) local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(m,1)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetTarget(cm.target0) e1:SetOperation(cm.operation0) c:RegisterEffect(e1) end function cm.f(c) return c:IsType(TYPE_SPELL+TYPE_TRAP) end function cm.sayuri_trigger_condition(c,e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(cm.f,tp,0,LOCATION_ONFIELD,1,nil) end function cm.sayuri_trigger_operation(c,e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectMatchingCard(tp,cm.f,tp,0,LOCATION_ONFIELD,1,1,nil) if #g>0 then Duel.HintSelection(g) Duel.Destroy(g,REASON_EFFECT) end end function cm.thcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsDiscardable() end Duel.SendtoGrave(e:GetHandler(),REASON_COST+REASON_DISCARD) end function cm.thfilter(c) return Senya.check_set_sayuri(c) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand() end function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function cm.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function cm.filter(c) return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:GetActivateEffect() end function cm.target0(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_ONFIELD+LOCATION_GRAVE) and cm.filter(chkc,tp) and chkc~=e:GetHandler() end if chk==0 then return Duel.IsExistingTarget(cm.filter,tp,0,LOCATION_ONFIELD+LOCATION_GRAVE,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local g=Duel.SelectTarget(tp,cm.filter,tp,0,LOCATION_ONFIELD+LOCATION_GRAVE,1,1,e:GetHandler()) end function cm.operation0(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local sc=Duel.GetFirstTarget() if not c:IsRelateToEffect(e) or c:IsFacedown() or c:IsControler(1-tp) or not sc:IsRelateToEffect(e) then return end if sc:IsFacedown() then Duel.ConfirmCards(tp,sc) end if sc:GetActivateEffect() then local l=sc:GetFlagEffectLabel(m) if l then sc:ResetFlagEffect(m) sc:RegisterFlagEffect(m,RESET_PHASE+PHASE_END,0,2,l+1) else sc:RegisterFlagEffect(m,RESET_PHASE+PHASE_END,0,2,1) end local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(m,2)) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetRange(LOCATION_MZONE) e2:SetCode(EVENT_FREE_CHAIN) e2:SetHintTiming(0x3c0) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e2:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return not Duel.CheckEvent(EVENT_CHAINING) end) e2:SetCost(function(e,tp,eg,ep,ev,re,r,rp,chk) e:SetLabel(1) local l=sc:GetFlagEffectLabel(m) if chk==0 then return l and l>0 end if l==1 then sc:ResetFlagEffect(m) else sc:SetFlagEffectLabel(l-1) end Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) end) e2:SetTarget(function(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then local te=e:GetLabelObject() local tg=te:GetTarget() return te:IsHasProperty(EFFECT_FLAG_CARD_TARGET) and (not tg or tg(e,tp,eg,ep,ev,re,r,rp,0,chkc)) end if chk==0 then if e:GetLabel()==0 then return false end e:SetLabel(0) return cm.CopySpellNormalFilter(sc) end e:SetLabel(0) local te,ceg,cep,cev,cre,cr,crp=sc:CheckActivateEffect(true,true,true) e:SetCategory(te:GetCategory()) e:SetProperty(te:GetProperty()) local tg=te:GetTarget() if tg then tg(e,tp,ceg,cep,cev,cre,cr,crp,1) end te:SetLabelObject(e:GetLabelObject()) e:SetLabelObject(te) end) e2:SetOperation(Senya.CopyOperation) e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END,2) c:RegisterEffect(e2,true) local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(m,2)) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetRange(LOCATION_MZONE) e3:SetCode(EVENT_CHAINING) e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) if ctlm then e3:SetCountLimit(ctlm,ctlmid) end e3:SetCost(function(e,tp,eg,ep,ev,re,r,rp,chk) e:SetLabel(1) local l=sc:GetFlagEffectLabel(m) if chk==0 then return l and l>0 end if l==1 then sc:ResetFlagEffect(m) else sc:SetFlagEffectLabel(l-1) end Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) end) e3:SetTarget(function(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then local te=e:GetLabelObject() local tg=te:GetTarget() return te:IsHasProperty(EFFECT_FLAG_CARD_TARGET) and (not tg or tg(e,tp,eg,ep,ev,re,r,rp,0,chkc)) end if chk==0 then if e:GetLabel()==0 then return false end e:SetLabel(0) return cm.CopySpellChainingFilter(sc,e,tp,eg,ep,ev,re,r,rp) end e:SetLabel(0) local te,ceg,cep,cev,cre,cr,crp local fchain=cm.CopySpellNormalFilter(sc) if fchain then te,ceg,cep,cev,cre,cr,crp=sc:CheckActivateEffect(true,true,true) else te=sc:GetActivateEffect() end e:SetCategory(te:GetCategory()) e:SetProperty(te:GetProperty()) local tg=te:GetTarget() if tg then if fchain then tg(e,tp,ceg,cep,cev,cre,cr,crp,1) else tg(e,tp,eg,ep,ev,re,r,rp,1) end end te:SetLabelObject(e:GetLabelObject()) e:SetLabelObject(te) end) e3:SetOperation(Senya.CopyOperation) e3:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END,2) c:RegisterEffect(e3,true) end end function cm.CopySpellNormalFilter(c) return c:CheckActivateEffect(true,true,false) end function cm.CopySpellChainingFilter(c,e,tp,eg,ep,ev,re,r,rp) if c:CheckActivateEffect(true,true,false) then return true end local te=c:GetActivateEffect() if te:GetCode()~=EVENT_CHAINING then return false end local tg=te:GetTarget() if tg and not tg(e,tp,eg,ep,ev,re,r,rp,0) then return false end return true end