--RUM-ゼアル・フォース --Reason for modification: Generalized implementation of restrictions similar to the one of "Number C88: Gimmick Puppet Disaster Leo" function c36224040.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(36224040,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(c36224040.target) e1:SetOperation(c36224040.activate) c:RegisterEffect(e1) --draw local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(36224040,1)) e2:SetCategory(CATEGORY_DRAW) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCountLimit(1,36224040) e2:SetCost(aux.bfgcost) e2:SetCondition(c36224040.drcon) e2:SetTarget(c36224040.drtg) e2:SetOperation(c36224040.drop) c:RegisterEffect(e2) end function c36224040.filter1(c,e,tp) local rk=c:GetRank() return c:IsFaceup() and c:IsType(TYPE_XYZ) and Duel.IsExistingMatchingCard(c36224040.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,c,rk+1) and aux.MustMaterialCheck(c,tp,EFFECT_MUST_BE_XMATERIAL) end function c36224040.filter2(c,e,tp,mc,rk) if c.rum_limit and not c.rum_limit(mc,e,tp,c) then return false end return c:IsRank(rk) and c:IsSetCard(0x7e,0x107f) and mc:IsCanBeXyzMaterial(c) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0 end function c36224040.dtfilter(c) return c:IsSetCard(0x107e,0x207e) end function c36224040.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c36224040.filter1(chkc,e,tp) end if chk==0 then return Duel.IsExistingTarget(c36224040.filter1,tp,LOCATION_MZONE,0,1,nil,e,tp) and Duel.IsExistingMatchingCard(c36224040.dtfilter,tp,LOCATION_DECK,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,c36224040.filter1,tp,LOCATION_MZONE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function c36224040.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not aux.MustMaterialCheck(tc,tp,EFFECT_MUST_BE_XMATERIAL) then return end if tc:IsFacedown() or not tc:IsRelateToEffect(e) or tc:IsControler(1-tp) or tc:IsImmuneToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c36224040.filter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc,tc:GetRank()+1) local sc=g:GetFirst() if sc then local mg=tc:GetOverlayGroup() if mg:GetCount()~=0 then Duel.Overlay(sc,mg) end sc:SetMaterial(Group.FromCards(tc)) Duel.Overlay(sc,Group.FromCards(tc)) Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP) sc:CompleteProcedure() --to deck top Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(36224040,2)) local g=Duel.SelectMatchingCard(tp,c36224040.dtfilter,tp,LOCATION_DECK,0,1,1,nil) local tc=g:GetFirst() if tc then Duel.ShuffleDeck(tp) Duel.MoveSequence(tc,SEQ_DECKTOP) Duel.ConfirmDecktop(tp,1) end end end function c36224040.drcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(tp)<=Duel.GetLP(1-tp)-2000 end function c36224040.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function c36224040.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end