--平衡的护卫兽 local m=33711701 local cm=_G["c"..m] function cm.initial_effect(c) --equip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(m,0)) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetTarget(cm.eqtg) e1:SetOperation(cm.eqop) c:RegisterEffect(e1) --unequip local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(m,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_SZONE) e2:SetTarget(cm.sptg) e2:SetOperation(cm.spop) c:RegisterEffect(e2) --equip effect local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_EQUIP) e3:SetCode(EFFECT_SET_BASE_DEFENSE) e3:SetValue(cm.val) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EFFECT_SET_BASE_ATTACK) c:RegisterEffect(e4) --negate local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_EQUIP+EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e5:SetCode(EVENT_CHAIN_SOLVING) e5:SetOperation(cm.negop) c:RegisterEffect(e5) --to hand local e6=Effect.CreateEffect(c) e6:SetDescription(aux.Stringid(m,2)) e6:SetCategory(CATEGORY_TOHAND) e6:SetType(EFFECT_TYPE_IGNITION) e6:SetCode(EVENT_FREE_CHAIN) e6:SetRange(LOCATION_GRAVE) e6:SetCondition(aux.exccon) e6:SetCost(cm.thcost) e6:SetTarget(cm.thtg) e6:SetOperation(cm.thop) c:RegisterEffect(e6) end function cm.filter(c) local ct1,ct2=c:GetUnionCount() return c:IsFaceup() and ct2==0 end function cm.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and cm.filter(chkc) end if chk==0 then return e:GetHandler():GetFlagEffect(m)==0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(cm.filter,tp,LOCATION_MZONE,0,1,c) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=Duel.SelectTarget(tp,cm.filter,tp,LOCATION_MZONE,0,1,1,c) Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0) c:RegisterFlagEffect(m,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1) end function cm.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if not c:IsRelateToEffect(e) or c:IsFacedown() then return end if not tc:IsRelateToEffect(e) or not cm.filter(tc) then Duel.SendtoGrave(c,REASON_EFFECT) return end if not Duel.Equip(tp,c,tc,false) then return end aux.SetUnionState(c) end function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:GetFlagEffect(m)==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,true,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) c:RegisterFlagEffect(m,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1) end function cm.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,true,false,POS_FACEUP) end function cm.val(e,c) return (c:GetTextAttack()+c:GetTextDefense())/2 end function cm.negop(e,tp,eg,ep,ev,re,r,rp) if re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS) if g and g:IsContains(e:GetHandler()) and Duel.SelectYesNo(e:GetHandlerPlayer(),aux.Stringid(m,1)) then if Duel.Damage(e:GetHandlerPlayer(),1000,REASON_EFFECT) then Duel.NegateEffect(ev) end end end end function cm.thcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckLPCost(tp,2000) end Duel.PayLPCost(tp,2000) end function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToHand() end Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0) end function cm.thop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT) end