--水晶魔法小妖精 艾尼斯 local m=33711507 local cm=_G["c"..m] function cm.initial_effect(c) --activate from your hand or Mzone local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(66570171,0)) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetRange(LOCATION_HAND+LOCATION_GRAVE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(cm.cost) e1:SetCondition(cm.con) e1:SetTarget(cm.tg) e1:SetOperation(cm.op) c:RegisterEffect(e1) --to deck reverse() local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetRange(LOCATION_REMOVED) e2:SetCountLimit(1) e2:SetCondition(cm.lpcon) e2:SetOperation(cm.lpop) c:RegisterEffect(e2) --Damage Plus local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_CHANGE_DAMAGE) e3:SetRange(LOCATION_DECK) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetTargetRange(0,1) e3:SetCondition(cm.damcon) e3:SetValue(cm.val) c:RegisterEffect(e3) end function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsAbleToRemoveAsCost() end Duel.Remove(c,POS_FACEUP,REASON_COST) c:RegisterFlagEffect(m,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1) end function cm.con(e,tp) return Duel.GetFieldGroupCount(tp,LOCATION_ONFIELD,LOCATION_ONFIELD)>5 end function cm.tg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end end function cm.op(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_LEAVE_FIELD) e1:SetReset(RESET_PHASE+PHASE_END,2) e1:SetOperation(cm.operation) Duel.RegisterEffect(e1,tp) end function cm.operation(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,0,m) local d1=Duel.GetFieldGroupCount(tp,LOCATION_ONFIELD,0) local d2=Duel.GetFieldGroupCount(1-tp,LOCATION_ONFIELD,0) if d1>d2 then Duel.Recover(tp,1200,REASON_EFFECT) elseif d10 and c:IsAbleToDeck() end function cm.lpop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if Duel.SelectYesNo(tp,aux.Stringid(m,1)) then Duel.DisableShuffleCheck() Duel.SendtoDeck(c,tp,0,REASON_EFFECT) c:ReverseInDeck() end end function cm.damcon(e) local tp=e:GetHandlerPlayer() local g=Duel.GetDecktopGroup(tp,1) return g:IsContains(e:GetHandler()) and c:IsFaceup() end function cm.val(e) return dam*2 end