--正正堂堂 动物朋友 function c33711006.initial_effect(c) Duel.EnableGlobalFlag(GLOBALFLAG_DECK_REVERSE_CHECK) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetOperation(c33711006.activate) c:RegisterEffect(e1) -- local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_REVERSE_DECK) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(1,1) c:RegisterEffect(e2) local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetCode(EFFECT_PUBLIC) e4:SetRange(LOCATION_SZONE) e4:SetTargetRange(LOCATION_HAND,0) c:RegisterEffect(e4) --announce local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(33711006,0)) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_DECKDES) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_SZONE) e3:SetCountLimit(1) e3:SetTarget(c33711006.target) e3:SetOperation(c33711006.operation) c:RegisterEffect(e3) end function c33711006.activate(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local g=Duel.GetFieldGroup(tp,0,LOCATION_DECK) Duel.ConfirmCards(tp,g) if g:GetCount()>0 then g=g:Filter(Card.IsAbleToHand,nil) if g:GetCount()>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local sg=g:Select(tp,1,1,nil) Duel.SendtoHand(sg,1-tp,REASON_EFFECT) Duel.ConfirmCards(tp,sg) end end end function c33711006.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,1) and Duel.IsExistingMatchingCard(Card.IsAbleToHand,tp,LOCATION_DECK,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CODE) getmetatable(e:GetHandler()).announce_filter={TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ+TYPE_LINK,OPCODE_ISTYPE,OPCODE_NOT} local ac=Duel.AnnounceCard(tp,table.unpack(getmetatable(e:GetHandler()).announce_filter)) Duel.SetTargetParam(ac) Duel.SetOperationInfo(0,CATEGORY_ANNOUNCE,nil,0,tp,0) end function c33711006.desfilter(c) return c:IsCode(33711006) and c:IsFaceup() end function c33711006.operation(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) or not Duel.IsPlayerCanDiscardDeck(tp,1) then return end Duel.ConfirmDecktop(tp,1) local g=Duel.GetDecktopGroup(tp,1) local tc=g:GetFirst() local ac=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM) if tc:IsCode(ac) and tc:IsAbleToHand() then Duel.DisableShuffleCheck() Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.ShuffleHand(tp) else Duel.DisableShuffleCheck() Duel.SendtoGrave(tc,REASON_EFFECT+REASON_REVEAL) local sc=Duel.GetOperatedGroup() sc=sc:GetFirst() if not sc:IsSetCard(0x442) then local deg=Duel.GetMatchingGroup(c33711006.desfilter,tp,LOCATION_SZONE,0,nil) Duel.Destroy(deg,REASON_EFFECT) end end end