--破防 function c33710921.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(c33710921.con) e1:SetOperation(c33710921.activate) c:RegisterEffect(e1) if c33710921.counter==nil then c33710921.counter=true local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e2:SetCode(EVENT_DESTROYED) e2:SetOperation(c33710921.addcount) Duel.RegisterEffect(e2,0) end end function c33710921.addcount(e,tp,eg,ep,ev,re,r,rp) local g=eg:Filter(Card.IsReason,nil,REASON_BATTLE) local tc=g:GetFirst() while tc do Duel.RegisterFlagEffect(tc:GetPreviousControler(),33710921,RESET_PHASE+PHASE_END,0,1) tc=g:GetNext() end end function c33710921.con(e,tp,eg,ep,ev,re,r,rp) local ph=Duel.GetCurrentPhase() return ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE end function c33710921.activate(e,tp,eg,ep,ev,re,r,rp) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e2:SetCode(EVENT_PRE_BATTLE_DAMAGE) e2:SetOperation(c33710921.dop) e2:SetReset(RESET_PHASE+PHASE_END,1) Duel.RegisterEffect(e2,tp) end function c33710921.dop(e,tp,eg,ep,ev,re,r,rp) if ep~=tp and Duel.GetFlagEffect(1-tp,33710921)>=6 then Duel.ChangeBattleDamage(ep,13370) e:Reset() end end