--随风而去的悲伤 function c33710915.initial_effect(c) aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1) c:EnableReviveLimit() --UPDATE ATK/DEF local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetTarget(aux.TargetBoolFunction(Card.IsType,TYPE_TOKEN)) e1:SetValue(500) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e2) --cannot be Destroyed local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(LOCATION_MZONE,0) e3:SetTarget(aux.TargetBoolFunction(Card.IsType,TYPE_TOKEN)) e3:SetValue(1) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) c:RegisterEffect(e4) local e5=e3:Clone() e5:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) c:RegisterEffect(e5) end