--赤月礼赞·己间晴香 local m=33701428 local cm=_G["c"..m] function cm.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND+LOCATION_GRAVE) e1:SetCondition(cm.spcon) c:RegisterEffect(e1) --send to grave local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_TOGRAVE) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetTarget(cm.tgtg) e2:SetOperation(cm.tgop) c:RegisterEffect(e2) --recover local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_RECOVER) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_BATTLE_DAMAGE) e3:SetCondition(cm.reccon) e3:SetOperation(cm.recop) c:RegisterEffect(e3) local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetCode(EFFECT_CHANGE_DAMAGE) e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e4:SetRange(LOCATION_MZONE) e4:SetTargetRange(1,0) e4:SetValue(cm.damval) c:RegisterEffect(e4) if not cm.global_check then cm.global_check=true cm[0]=0 cm[1]=0 local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge1:SetCode(EVENT_DAMAGE) ge1:SetOperation(cm.checkop) Duel.RegisterEffect(ge1,0) local ge3=Effect.CreateEffect(c) ge3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge3:SetCode(EVENT_PHASE_START+PHASE_DRAW) ge3:SetOperation(cm.clear) Duel.RegisterEffect(ge3,0) end end function cm.spcon(e,c) if c==nil then return true end if c:IsHasEffect(EFFECT_NECRO_VALLEY) then return false end local tp=c:GetControler() return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and cm[tp]>=800 end function cm.tgfilter(c) return c:IsCode(33701424) and c:IsAbleToGrave() end function cm.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(cm.tgfilter,tp,LOCATION_HAND+LOCATION_DECK,0,3,nil) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,3,tp,LOCATION_HAND+LOCATION_DECK) end function cm.tgop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,cm.tgfilter,tp,LOCATION_HAND+LOCATION_DECK,0,3,3,nil) if g:GetCount()>0 then ct=Duel.SendtoGrave(g,REASON_EFFECT) end if c:IsFaceup() and c:IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DIRECT_ATTACK) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CARD_TARGET) e2:SetCategory(CATEGORY_TOGRAVE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_BATTLE_DAMAGE) e2:SetCost(cm.tgcost1) e2:SetCondition(cm.tgcon1) e2:SetTarget(cm.tgtg1) e2:SetOperation(cm.tgop1) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) c:RegisterEffect(e2) end end function cm.tgcon1(e,tp,eg,ep,ev,re,r,rp) return ep~=tp and Duel.GetAttackTarget()==nil end function cm.cfilter(c) return c:IsSetCard(33701424) and c:IsAbleToDeckAsCost() end function cm.tgcost1(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(cm.cfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(tp,cm.cfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SendtoDeck(g,nil,2,REASON_COST) end function cm.tgtg1(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and chkc:IsAbleToGrave() end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToGrave,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectTarget(tp,Card.IsAbleToGrave,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,1,0,0) end function cm.tgop1(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoGrave(tc,REASON_EFFECT) if c:IsRelateToBattle() and c:IsChainAttackable() then Duel.ChainAttack() end end end function cm.reccon(e,tp,eg,ep,ev,re,r,rp) return ep~=tp end function cm.recop(e,tp,eg,ep,ev,re,r,rp) Duel.Recover(tp,math.ceil(ev/2),REASON_EFFECT) end function cm.tdfilter(c) return c:IsCode(33701424) and c:IsAbleToDeck() end function cm.disfilter(c) return c:IsFaceup() and not c:IsDisabled() end function cm.damval(e,re,val,r,rp,rc) local tp=e:GetHandlerPlayer() local g=Duel.GetMatchingGroup(cm.tdfilter,tp,LOCATION_GRAVE,0,nil) local ct=Duel.GetMatchingGroupCount(cm.disfilter,tp,0,LOCATION_ONFIELD,nil) local c=e:GetHandler() if rp~=tp and g:GetCount()>0 and c:IsAbleToDeck() and ct>0 and Duel.SelectYesNo(tp,aux.Stringid(m,0)) then if ct>3 then ct=3 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) g=g:Select(tp,1,ct,nil) g:AddCard(c) ct=Duel.SendtoDeck(g,tp,1,REASON_EFFECT) local sg=Duel.GetMatchingGroup(cm.disfilter,tp,0,LOCATION_ONFIELD,nil) if ct>0 and sg:GetCount()>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) sg=sg:Select(tp,ct,ct,nil) local tc=sg:GetFirst() while tc do Duel.NegateRelatedChain(tc,RESET_TURN_SET) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetValue(RESET_TURN_SET) e2:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e2) if tc:IsType(TYPE_TRAPMONSTER) then local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetCode(EFFECT_DISABLE_TRAPMONSTER) e3:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e3) end tc=sg:GetNext() end local ct1=sg:FilterCount(Card.IsDisabled,nil) Duel.Recover(tp,ct1*1500,REASON_EFFECT) end end return val end function cm.checkop(e,tp,eg,ep,ev,re,r,rp) if bit.band(r,REASON_EFFECT)~=0 then cm[ep]=cm[ep]+ev end end function cm.clear(e,tp,eg,ep,ev,re,r,rp) cm[0]=0 cm[1]=0 end