--虚拟YouTuber 夜乃空 local m=33701419 local cm=_G["c"..m] function cm.initial_effect(c) --fusion summon c:EnableReviveLimit() aux.AddFusionProcFunRep(c,cm.ffilter,3,false) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_EXTRA) e1:SetCondition(cm.sprcon) e1:SetOperation(cm.sprop) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetOperation(cm.atop) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(LOCATION_MZONE,0) e3:SetTarget(cm.attarget1) e3:SetValue(cm.atval1) c:RegisterEffect(e3) local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e4:SetCategory(CATEGORY_RECOVER+CATEGORY_REMOVE) e4:SetCode(EVENT_PHASE+PHASE_END) e4:SetRange(LOCATION_MZONE) e4:SetCountLimit(1) e4:SetCondition(cm.rccon) e4:SetTarget(cm.rctg) e4:SetOperation(cm.rcop) c:RegisterEffect(e4) local e11=Effect.CreateEffect(c) e11:SetType(EFFECT_TYPE_SINGLE) e11:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e11:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL) e11:SetValue(1) c:RegisterEffect(e11) local e12=e11:Clone() e12:SetCode(EFFECT_CANNOT_BE_FUSION_MATERIAL) e12:SetValue(cm.fuslimit) c:RegisterEffect(e12) local e13=e11:Clone() e13:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL) c:RegisterEffect(e13) local e14=e11:Clone() e14:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL) c:RegisterEffect(e14) if not cm.global_check then cm.global_check=true cm[0]=0 cm[1]=0 cm[2]=0 cm[3]=0 local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge1:SetCode(EVENT_DAMAGE) ge1:SetOperation(cm.checkop) Duel.RegisterEffect(ge1,0) local ge2=ge1:Clone() ge2:SetCode(EVENT_RECOVER) ge2:SetOperation(cm.checkop1) Duel.RegisterEffect(ge2,0) local ge3=Effect.CreateEffect(c) ge3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge3:SetCode(EVENT_PHASE_START+PHASE_DRAW) ge3:SetOperation(cm.clear) Duel.RegisterEffect(ge3,0) end end function cm.ffilter(c,fc,sub,mg,sg) return not sg or not sg:IsExists(Card.IsFusionAttribute,1,c,c:GetFusionAttribute()) end function cm.sprfilter(c) return c:IsType(TYPE_XYZ) and c:GetOverlayCount()>0 end function cm.fselect(g) return g:GetClassCount(Card.GetAttribute)==g:GetCount() end function cm.sprcon(e,c) if c==nil then return true end local tp=c:GetControler() if not Duel.CheckRemoveOverlayCard(c:GetControler(),1,1,3,REASON_COST) then return false end local g=Duel.GetMatchingGroup(cm.sprfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil) local mg=Group.CreateGroup() local tc=g:GetFirst() while tc do mg:Merge(tc:GetOverlayGroup()) tc=g:GetNext() end return Duel.GetLocationCountFromEx(tp,tp,nil,c)>0 and mg:CheckSubGroup(cm.fselect,3,3,tp,c) end function cm.sprop(e,tp,eg,ep,ev,re,r,rp,c) local g=Duel.GetMatchingGroup(cm.sprfilter,tp,LOCATION_MZONE,LOCATION_MZONE,0,nil) local mg=Group.CreateGroup() local tc=g:GetFirst() while tc do mg:Merge(tc:GetOverlayGroup()) tc=g:GetNext() end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVEXYZ) local sg=mg:SelectSubGroup(tp,cm.fselect,false,3,3,tp,c) c:SetMaterial(sg) Duel.SendtoGrave(sg,REASON_COST+REASON_MATERIAL) end function cm.atop(e,tp,eg,ep,ev,re,r,rp,c) local c=e:GetHandler() local g=c:GetMaterial() local atk=0 if g then atk=g:GetCount()*800 else atk=0 end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK) e1:SetValue(atk) e1:SetReset(RESET_EVENT+RESETS_STANDARD) c:RegisterEffect(e1) end function cm.attarget1(e,c) return c~=e:GetHandler() end function cm.atval1(e,c) return e:GetHandler():GetAttack() end function cm.rccon(e,tp,eg,ep,ev,re,r,rp) return tp==Duel.GetTurnPlayer() and Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==1 end function cm.rctg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsAbleToRemove() end Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,c:GetAttack()) Duel.SetOperationInfo(0,CATEGORY_REMOVE,c,1,0,0) end function cm.rcop(e,tp,eg,ep,ev,re,r,rp,c) local c=e:GetHandler() if not c:IsRelateToEffect(e) or not c:IsFaceup() then return end Duel.Recover(tp,c:GetAttack(),REASON_EFFECT) if Duel.Remove(c,POS_FACEUP,REASON_EFFECT+REASON_TEMPORARY)~=0 then local fid=c:GetFieldID() c:RegisterFlagEffect(m,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,0,1,fid) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetCode(EVENT_PHASE+PHASE_STANDBY) e1:SetCountLimit(1) e1:SetLabel(fid) e1:SetLabelObject(c) e1:SetCondition(cm.retcon) e1:SetOperation(cm.retop) e1:SetReset(RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN) Duel.RegisterEffect(e1,tp) end end function cm.retcon(e,tp,eg,ep,ev,re,r,rp) if Duel.GetTurnPlayer()~=tp then return false end local tc=e:GetLabelObject() if not tc:GetFlagEffectLabel(m)==e:GetLabel() then e:Reset() return false else return true end end function cm.retop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() Duel.ReturnToField(tc) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK) e1:SetValue(cm[tp+2]) e1:SetReset(RESET_EVENT+RESETS_STANDARD) c:RegisterEffect(e1) end function cm.checkop(e,tp,eg,ep,ev,re,r,rp) cm[ep]=cm[ep]+ev end function cm.clear(e,tp,eg,ep,ev,re,r,rp) cm[2]=cm[0] cm[3]=cm[1] cm[0]=0 cm[1]=0 end function cm.fuslimit(e,c,sumtype) return sumtype==SUMMON_TYPE_FUSION end