--来自死角的震撼 local m=33701411 local cm=_G["c"..m] function cm.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_CONTINUOUS_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(cm.target) e1:SetOperation(cm.operation) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_CANNOT_CHANGE_POSITION) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_EQUIP) e3:SetCode(EFFECT_CANNOT_TRIGGER) c:RegisterEffect(e3) --reequip local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(m,0)) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_DESTROYED) e4:SetProperty(EFFECT_FLAG_DELAY) e4:SetCondition(cm.eqcon) e4:SetTarget(cm.eqtg) e4:SetOperation(cm.eqop) c:RegisterEffect(e4) local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(423705,0)) e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e5:SetCode(EVENT_EQUIP) e5:SetTarget(cm.econ) e5:SetOperation(cm.eop) c:RegisterEffect(e5) end function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local tc=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) end function cm.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.Equip(tp,e:GetHandler(),tc) end end function cm.eqfilter(c,eqc) return c:IsFaceup() and eqc:CheckEquipTarget(c) end function cm.eqcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ec=c:GetPreviousEquipTarget() return c:IsReason(REASON_LOST_TARGET) and ec end function cm.eqtg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.IsExistingMatchingCard(cm.eqfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,c) end Duel.SetOperationInfo(0,CATEGORY_EQUIP,c,1,0,0) end function cm.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=Duel.SelectMatchingCard(tp,cm.eqfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) if g:GetCount()>0 then Duel.Equip(tp,c,g:GetFirst()) end end function cm.econ(e,tp,eg,ep,ev,re,r,rp) return eg:IsContains(e:GetHandler()) end function cm.eop(e,tp,eg,ep,ev,re,r,rp) local ec=e:GetHandler():GetEquipTarget() if not ec then return end if ec:IsPosition(POS_FACEUP_ATTACK) and ec:IsCanChangePosition() then Duel.ChangePosition(ec,POS_FACEUP_DEFENSE) end if Duel.IsPlayerCanDraw(tp,1) then Duel.BreakEffect() if Duel.Draw(tp,1,REASON_EFFECT)~=0 then if not ec:IsControler(tp) then local dc=Duel.GetOperatedGroup():GetFirst() if dc:IsLocation(LOCATION_HAND) then Duel.SendtoHand(dc,1-tp,REASON_RULE) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_PUBLIC) e1:SetReset(RESET_EVENT+RESETS_STANDARD) dc:RegisterEffect(e1) end end Duel.BreakEffect() Duel.DiscardHand(tp,aux.TRUE,1,1,REASON_EFFECT+REASON_DISCARD) end end end