--【背景音台】最终之所 ~The Farthest Ends~ local m=33701405 local cm=_G["c"..m] function cm.initial_effect(c) c:SetUniqueOnField(1,0,m) --activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_COUNTER) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(cm.target) e1:SetOperation(cm.activate) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_ATTACK_ANNOUNCE) e2:SetRange(LOCATION_SZONE) e2:SetCondition(cm.spcon) e2:SetTarget(cm.sptg) e2:SetOperation(cm.spop) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e3:SetRange(LOCATION_SZONE) e3:SetTargetRange(1,0) e3:SetTarget(cm.sumlimit) c:RegisterEffect(e3) local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e4:SetCode(EVENT_LEAVE_FIELD_P) e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e4:SetOperation(cm.regop) c:RegisterEffect(e4) end function cm.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() local ct=math.floor(Duel.GetLP(tp)/100) if chk==0 then return Duel.IsCanAddCounter(tp,0x1440,ct,c) end end function cm.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then local ct=math.floor(Duel.GetLP(tp)/100) c:AddCounter(0x1440,ct) end end function cm.spcon(e,tp,eg,ep,ev,re,r,rp) local tg=Duel.GetAttacker() return tp~=Duel.GetTurnPlayer() and tg:IsOnField() and tg:IsCanBeEffectTarget(e) end function cm.spfilter(c,e,tp) return c:IsCanBeSpecialSummoned(e,0,tp,true,false) end function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_EXTRA+LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA+LOCATION_DECK) end function cm.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,cm.spfilter,tp,LOCATION_EXTRA+LOCATION_DECK,0,1,1,nil,e,tp) local tc=g:GetFirst() if tc and Duel.SpecialSummonStep(tc,0,tp,tp,true,false,POS_FACEUP_ATTACK) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetRange(LOCATION_MZONE) e1:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetRange(LOCATION_MZONE) e2:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_SET_ATTACK_FINAL) e3:SetValue(0) e3:SetRange(LOCATION_MZONE) e3:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EFFECT_SET_DEFENSE_FINAL) tc:RegisterEffect(e4) end Duel.SpecialSummonComplete() local at=Duel.GetAttacker() if tc and at:IsAttackable() and not at:IsImmuneToEffect(e) then local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e4:SetCode(EFFECT_CHANGE_DAMAGE) e4:SetTargetRange(1,0) e4:SetReset(RESET_EVENT+EVENT_DAMAGE_STEP_END) e4:SetValue(cm.damval) Duel.RegisterEffect(e4,tp) Duel.CalculateDamage(at,tc) end end end function cm.damval(e,re,val,r,rp,rc) if bit.band(r,REASON_BATTLE)==0 then return val end local c=e:GetOwner() local ct=c:GetCounter(0x1440) local ct1=math.ceil(val/100) if ctct1 then val=val-ct1*100 else val=0 end return val end function cm.sumlimit(e,c,sump,sumtype,sumpos,targetp,se) return bit.band(Duel.GetCurrentPhase(),PHASE_MAIN1+PHASE_MAIN2)~=0 end function cm.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ct=c:GetCounter(0x1) if ct==0 then Duel.SetLP(tp,0) else Duel.Recover(tp,math.max(ct*100,4000),REASON_EFFECT) end end