--Niko ~是松饼!~ local m=33701402 local cm=_G["c"..m] function cm.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_REMOVE) e1:SetRange(LOCATION_MZONE) e1:SetOperation(cm.operation) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_REMOVE) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,m) e2:SetTarget(cm.rmtg) e2:SetOperation(cm.rmop) c:RegisterEffect(e2) end function cm.operation(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,0,m) local ct=eg:FilterCount(cm.damfilter,nil,tp) Duel.Recover(tp,300,REASON_EFFECT) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetValue(300) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e2) end function cm.ccfilter(c) return bit.band(c:GetType(),0x7) end function cm.fselect(g) return g:GetClassCount(cm.ccfilter)==g:GetCount() end function cm.rmtg(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,LOCATION_DECK,0,nil) if chk==0 then return g:CheckSubGroup(cm.fselect,3,3) end Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,3,tp,LOCATION_DECK) end function cm.rmop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(Card.IsAbleToRemove),tp,LOCATION_DECK,0,nil) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local sg=g:SelectSubGroup(tp,cm.fselect,false,3,3) Duel.Remove(sg,POS_FACEUP,REASON_EFFECT) if not e:IsHasType(EFFECT_TYPE_ACTIVATE) then return end local tc=sg:GetFirst() while tc do local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetRange(LOCATION_REMOVED) e1:SetCode(EVENT_PHASE+PHASE_STANDBY) e1:SetCountLimit(1) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,3) e1:SetCondition(cm.thcon) e1:SetOperation(cm.thop) e1:SetLabel(0) tc:RegisterEffect(e1) tc=sg:GetNext() end end function cm.thcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==tp end function cm.thop(e,tp,eg,ep,ev,re,r,rp) local ct=e:GetLabel() e:GetHandler():SetTurnCounter(ct+1) if ct==1 then Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,e:GetHandler()) else e:SetLabel(1) end end