--空之幻影 local m=33701398 local cm=_G["c"..m] function cm.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_MAIN_END) e1:SetTarget(cm.target) e1:SetOperation(cm.activate) c:RegisterEffect(e1) end function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetChainLimit(aux.FALSE) end function cm.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if Duel.GetTurnPlayer()~=tp then if Duel.GetCurrentPhase()>PHASE_MAIN1 then Duel.SkipPhase(1-tp,PHASE_BATTLE,RESET_PHASE+PHASE_END,1,1) Duel.SkipPhase(1-tp,PHASE_MAIN2,RESET_PHASE+PHASE_END,1) Duel.SkipPhase(1-tp,PHASE_END,RESET_PHASE+PHASE_END,1) else Duel.SkipPhase(1-tp,PHASE_DRAW,RESET_PHASE+PHASE_END,1) Duel.SkipPhase(1-tp,PHASE_STANDBY,RESET_PHASE+PHASE_END,1) Duel.SkipPhase(1-tp,PHASE_MAIN1,RESET_PHASE+PHASE_END,1) end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_SKIP_TURN) e1:SetTargetRange(1,0) e1:SetReset(RESET_PHASE+PHASE_END+RESET_SELF_TURN) Duel.RegisterEffect(e1,tp) else Duel.SkipPhase(tp,PHASE_DRAW,RESET_PHASE+PHASE_END,1) Duel.SkipPhase(tp,PHASE_STANDBY,RESET_PHASE+PHASE_END,1) Duel.SkipPhase(tp,PHASE_MAIN1,RESET_PHASE+PHASE_END,1) Duel.SkipPhase(tp,PHASE_BATTLE,RESET_PHASE+PHASE_END,1,1) Duel.SkipPhase(tp,PHASE_MAIN2,RESET_PHASE+PHASE_END,1) Duel.SkipPhase(tp,PHASE_END,RESET_PHASE+PHASE_END,1) end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE_START+PHASE_DRAW) e1:SetCountLimit(1) e1:SetOperation(cm.op) e1:SetReset(EVENT_PHASE+PHASE_DRAW) Duel.RegisterEffect(e1,tp) end function cm.op(e,tp,eg,ep,ev,re,r,rp) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCode(EFFECT_CANNOT_EP) e2:SetTargetRange(0,1) e2:SetReset(RESET_PHASE+PHASE_MAIN1+RESET_OPPO_TURN) Duel.RegisterEffect(e2,tp) -- local e3=Effect.CreateEffect(e:GetHandler()) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_PHASE+PHASE_END) e3:SetCountLimit(1) e3:SetOperation(cm.op1) e3:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e3,tp) end function cm.op1(e,tp,eg,ep,ev,re,r,rp) if Duel.SelectYesNo(1-tp,aux.Stringid(m,0)) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_SKIP_TURN) e1:SetTargetRange(1,0) e1:SetReset(RESET_PHASE+PHASE_END+RESET_SELF_TURN) Duel.RegisterEffect(e1,tp) -- local e3=Effect.CreateEffect(e:GetHandler()) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_PHASE+PHASE_STANDBY) e3:SetCountLimit(1) e3:SetCondition(cm.con2) e3:SetOperation(cm.op2) e3:SetReset(RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN) Duel.RegisterEffect(e3,tp) end end function cm.con2(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==tp end function cm.spfilter(c,e,tp) return c:IsCanBeSpecialSummoned(e,0,tp,true,false) end function cm.op2(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(cm.spfilter,tp,LOCATION_EXTRA+LOCATION_DECK,0,nil,e,tp) if g:GetCount()>0 Duel.SelectYesNo(tp,aux.Stringid(m,1)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=g:Select(tp,1,1,nil) if g:GetCount()>0 then Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP) end end end