--血本无归 local m=33701387 local cm=_G["c"..m] function cm.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --coin local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_COIN+CATEGORY_DRAW+CATEGORY_RECOVER) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_FZONE) e2:SetProperty(EFFECT_FLAG_BOTH_SIDE) e2:SetCondition(cm.cocon) e2:SetTarget(cm.cotg) e2:SetOperation(cm.coop) c:RegisterEffect(e2) if not cm.global_check then cm.global_check=true cm[0]=0 cm[1]=0 local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge1:SetCode(EVENT_TOSS_COIN) ge1:SetProperty(EFFECT_FLAG_DELAY) ge1:SetOperation(cm.tossop) Duel.RegisterEffect(ge1,0) local ge2=ge1:Clone() ge2:SetCode(EVENT_TOSS_DICE) ge2:SetOperation(cm.diceop) Duel.RegisterEffect(ge2,0) local ge3=Effect.CreateEffect(c) ge3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge3:SetCode(EVENT_PHASE_START+PHASE_DRAW) ge3:SetOperation(cm.clear) Duel.RegisterEffect(ge3,0) end end cm.toss_coin=true function cm.cocon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:GetFlagEffect(m) end function cm.cotg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_COIN,nil,0,tp,1) end function cm.coop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_COIN) local coin=Duel.AnnounceCoin(tp) local res=Duel.TossCoin(tp,1) if coin~=res then local t1=Duel.IsPlayerCanDraw(tp) local op=0 local m={} local n={} local ct=1 if t1 then m[ct]=aux.Stringid(m,1) n[ct]=1 ct=ct+1 end m[ct]=aux.Stringid(m,2) n[ct]=2 ct=ct+1 local sp=Duel.SelectOption(tp,table.unpack(m)) op=n[sp+1] Duel.BreakEffect() if op==1 then Duel.Draw(tp,1,REASON_EFFECT) else op==2 then Duel.Recover(tp,1000,REASON_EFFECT) end else c:RegisterFlagEffect(c,m,RESET_PHASE+PHASE_END+RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(m,0)) end if tp:GetFlagEffect()<=0 then Duel.RegisterFlagEffect(c,m,RESET_PHASE+PHASE_END,0,1) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCountLimit(1) e1:SetReset(RESET_PHASE+PHASE_END) e1:SetOperation(cm.desop) Duel.RegisterEffect(e1,tp) end end function cm.desop(e,tp,eg,ep,ev,re,r,rp) if cm[tp]>=3 then Duel.Hint(HINT_CARD,1,m) if Duel.SelectYesNo(1-tp,aux.Stringid(m,3)) then local g=Duel.SelectMatchingCard(1-tp,aux.TRUE,tp,LOCATION_ONFIELD,0,1,cm[tp]*2,nil) Duel.Destroy(g,REASON_EFFECT) end end end function cm.tossop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if ep==e:GetHandlerPlayer() then for i=1,ev do cm[0]=cm[0]+1 end else for i=1,ev do cm[1]=cm[1]+1 end end end function cm.diceop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ct1=bit.band(ev,0xffff) local ct2=bit.rshift(ev,16) if ep==e:GetHandlerPlayer() then for i=1,ct1 do cm[0]=cm[0]+1 end for i=1,ct2 do cm[1]=cm[1]+1 end else for i=1,ct2 do cm[0]=cm[0]+1 end for i=1,ct1 do cm[1]=cm[1]+1 end end end function cm.clear(e,tp,eg,ep,ev,re,r,rp) cm[0]=0 cm[1]=0 end