--定命的书信 local m=33701371 local cm=_G["c"..m] function cm.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(m,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCondition(cm.condition) e1:SetTarget(cm.target) e1:SetOperation(cm.activate) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(m,1)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_CHAINING) e2:SetCondition(cm.condition1) e2:SetCost(aux.bfgcost) e2:SetTarget(cm.target1) e2:SetOperation(cm.activate1) c:RegisterEffect(e2) end function cm.condition(e,tp,eg,ep,ev,re,r,rp) local ex,tg,tc,p,d=Duel.GetOperationInfo(ev,CATEGORY_DRAW) return ep~=tp and ex and (p==tp or d>0) and Duel.GetTurnPlayer()==1-tp end function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local ct=Duel.GetFieldGroupCount(tp,LOCATION_HAND,0) if ct==0 or Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)0 end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,0,LOCATION_DECK) end function cm.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SEND_REPLACE) e1:SetTarget(cm.reptg) e1:SetValue(cm.repval) e1:SetLabelObject(re) e1:SetReset(RESET_EVENT+EVENT_CHAIN_SOLVED,2) Duel.RegisterEffect(e1,tp) end function cm.repfilter(c,tp) return c:IsControler(tp) and c:IsLocation(LOCATION_DECK) and c:GetDestination()==LOCATION_HAND and c:IsReason(REASON_DRAW) end function cm.reptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return eg:IsExists(cm.repfilter,1,nil,tp) and e:GetLabelObject()==re end local g=eg:Filter(cm.repfilter,nil,tp) local tc=g:GetFirst() while tc do local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_TO_HAND_REDIRECT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetValue(LOCATION_DECK) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) tc:RegisterFlagEffect(m,RESET_EVENT+0x1de0000+RESET_PHASE+PHASE_END,0,1) tc=g:GetNext() end local ct=Duel.GetFieldGroupCount(tp,LOCATION_HAND,0) if ct==0 then return end local g=Duel.GetDecktopGroup(tp,ct) Duel.ConfirmDecktop(tp,ct) if g:GetCount()>0 then Duel.DisableShuffleCheck() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local tc=g:Select(tp,1,1,nil):GetFirst() if tc:IsAbleToHand() then Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,tc) Duel.ShuffleHand(tp) end else Duel.ShuffleDeck(tp) end end function cm.repval(e,c) return true end function cm.condition1(e,tp,eg,ep,ev,re,r,rp) local ex,tg,tc,p,d=Duel.GetOperationInfo(ev,CATEGORY_DRAW) return ep~=tp and ex and (p~=tp or d>0) and Duel.GetTurnPlayer()==tp end function cm.target1(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToHand,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,0,LOCATION_DECK) end function cm.operation1(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SEND_REPLACE) e1:SetTarget(cm.reptg1) e1:SetValue(cm.repval) e1:SetLabelObject(re) e1:SetReset(RESET_EVENT+EVENT_CHAIN_SOLVED,2) Duel.RegisterEffect(e1,tp) end function cm.reptg1(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return eg:IsExists(cm.repfilter,1,nil,1-tp) and e:GetLabelObject()==re end local g=eg:Filter(cm.repfilter,nil,tp) local tc=g:GetFirst() while tc do local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_TO_HAND_REDIRECT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetValue(LOCATION_DECK) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) tc:RegisterFlagEffect(m,RESET_EVENT+0x1de0000+RESET_PHASE+PHASE_END,0,1) tc=g:GetNext() end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local tc=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,1,1,nil) Duel.SendtoHand(tc,1-tp,REASON_EFFECT) Duel.ConfirmCards(tp,tc) end