--吃瘪啦! local m=33701336 local cm=_G["c"..m] function cm.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCategory(CATEGORY_REMOVE) e1:SetCode(EVENT_TO_HAND) e1:SetCondition(cm.condition) e1:SetTarget(cm.target) e1:SetOperation(cm.activate) c:RegisterEffect(e1) --act in hand local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_TRAP_ACT_IN_HAND) e2:SetCondition(cm.handcon) c:RegisterEffect(e2) end function cm.cfilter(c,tp) return c:IsControler(tp) and c:IsPreviousLocation(LOCATION_DECK) end function cm.condition(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(cm.cfilter,1,nil,1-tp) and Duel.GetCurrentPhase()=2 then Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,0,1-tp,eg:GetCount()-1) end end function cm.filter(c,e,tp) return c:IsRelateToEffect(e) and c:IsControler(tp) and c:IsPreviousLocation(LOCATION_DECK) end function cm.activate(e,tp,eg,ep,ev,re,r,rp) local g=eg:Filter(cm.filter,nil,e,1-tp) local ct=g:GetCount() if ct>=2 then Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_REMOVE) local sg=g:Select(1-tp,ct-1,ct-1,nil) Duel.Remove(sg,POS_FACEUP,REASON_RULE) local rg=Duel.GetOperatedGroup() local tc=rg:GetFirst() while tc do local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetRange(LOCATION_REMOVED) e1:SetCode(EVENT_PHASE+PHASE_STANDBY) e1:SetCountLimit(1) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY+RESET_OPPO_TURN,1) e1:SetCondition(cm.thcon) e1:SetOperation(cm.thop) tc:RegisterEffect(e1) tc=rg:GetNext() end end local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SEND_REPLACE) e1:SetTarget(cm.reptg) e1:SetValue(cm.repval) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) end function cm.handcon(e) return Duel.GetFieldGroupCount(e:GetHandlerPlayer(),LOCATION_ONFIELD,0)==0 end function cm.thop(e,tp,eg,ep,ev,re,r,rp) Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT) Duel.ConfirmCards(tp,e:GetHandler()) end function cm.repfilter(c,tp) return c:IsControler(1-tp) and c:IsLocation(LOCATION_DECK) and c:GetDestination()==LOCATION_HAND and c:IsAbleToRemove() end function cm.reptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return eg:IsExists(cm.repfilter,1,nil,tp) end local g=eg:Filter(cm.repfilter,nil,tp) local tc=g:GetFirst() while tc do local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_TO_HAND_REDIRECT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetValue(LOCATION_REMOVED) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) tc:RegisterFlagEffect(m,RESET_EVENT+0x1de0000+RESET_PHASE+PHASE_END,0,1) tc=g:GetNext() end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e1:SetCode(EVENT_REMOVE) e1:SetCountLimit(1) e1:SetCondition(cm.thcon1) e1:SetOperation(cm.thop1) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) return true end function cm.thfilter1(c) return c:GetFlagEffect(m)~=0 end function cm.thcon1(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(cm.thfilter1,1,nil) end function cm.thop1(e,tp,eg,ep,ev,re,r,rp) local g=eg:Filter(cm.thfilter1,nil) if g:GetCount()>0 then Duel.Hint(HINT_CARD,0,m) local tc=g:GetFirst() while tc do local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetRange(LOCATION_REMOVED) e1:SetCode(EVENT_PHASE+PHASE_STANDBY) e1:SetCountLimit(1) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY+RESET_OPPO_TURN,1) e1:SetCondition(cm.thcon) e1:SetOperation(cm.thop) tc:RegisterEffect(e1) tc=g:GetNext() end end end function cm.repval(e,c) return false end