--捧杀 local m=33701335 local cm=_G["c"..m] function cm.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(m,0)) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(TIMING_DAMAGE_STEP) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetCondition(aux.dscon) e1:SetCost(cm.cost) e1:SetTarget(cm.target) e1:SetOperation(cm.operation) c:RegisterEffect(e1) end function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local c=e:GetHandler() local cid=Duel.GetChainInfo(0,CHAININFO_CHAIN_ID) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_REMAIN_FIELD) e1:SetProperty(EFFECT_FLAG_OATH) e1:SetReset(RESET_CHAIN) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_CHAIN_DISABLED) e2:SetOperation(cm.tgop) e2:SetLabel(cid) e2:SetReset(RESET_CHAIN) Duel.RegisterEffect(e2,tp) end function cm.tgop(e,tp,eg,ep,ev,re,r,rp) local cid=Duel.GetChainInfo(ev,CHAININFO_CHAIN_ID) if cid~=e:GetLabel() then return end if e:GetOwner():IsRelateToChain(ev) then e:GetOwner():CancelToGrave(false) end end function cm.filter(c) return c:IsFaceup() and c:GetAttack()>c:GetBaseAttack() end function cm.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and cm.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(cm.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,cm.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) end function cm.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsLocation(LOCATION_SZONE) then return end if not c:IsRelateToEffect(e) or c:IsStatus(STATUS_LEAVE_CONFIRMED) then return end local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.Equip(tp,c,tc) --Atkup local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_EQUIP) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(1000) e1:SetReset(RESET_EVENT+RESETS_STANDARD) c:RegisterEffect(e1) --Equip limit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_EQUIP_LIMIT) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetValue(cm.eqlimit) e2:SetReset(RESET_EVENT+RESETS_STANDARD) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_PHASE+PHASE_STANDBY) e3:SetRange(LOCATION_SZONE) e3:SetCountLimit(1) e3:SetCondition(cm.damcon) e3:SetOperation(cm.damop) c:RegisterEffect(e3) else c:CancelToGrave(false) end end function cm.eqlimit(e,c) return c:GetAttack()>c:GetBaseAttack() end function cm.damcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetEquipTarget():GetControler()==Duel.GetTurnPlayer() end function cm.damop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local m1={} local n1={} local ct=1 local op=1 m1[ct]=aux.Stringid(m,0) n1[ct]=1 ct=ct+1 m1[ct]=aux.Stringid(m,1) n1[ct]=2 ct=ct+1 local sp=Duel.SelectOption(tp,table.unpack(m1)) op=n1[sp+1] if op==1 then Duel.Damage(c:GetEquipTarget():GetAttack()) else local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_REDIRECT) e1:SetValue(LOCATION_HAND) c:RegisterEffect(e1) Duel.SendtoGrave(c:GetEquipTarget(),REASON_RULE) e1:Reset() end end