--Hololive虚拟主播 戌神沁音 function c33701320.initial_effect(c) c:EnableReviveLimit() -- local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetCode(EFFECT_SET_BASE_ATTACK) e2:SetRange(LOCATION_MZONE) e2:SetValue(c33701320.val) c:RegisterEffect(e2) --atk local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetRange(LOCATION_MZONE) e3:SetValue(c33701320.atkval) c:RegisterEffect(e3) --disable local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetRange(LOCATION_MZONE) e4:SetTargetRange(LOCATION_MZONE,0) e4:SetTarget(c33701320.distg) e4:SetCode(EFFECT_DISABLE) c:RegisterEffect(e4) -- local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(c33701320.distg) c:RegisterEffect(e1) -- local e6=Effect.CreateEffect(c) e6:SetCategory(CATEGORY_DISABLE) e6:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e6:SetCode(EVENT_PRE_DAMAGE_CALCULATE) e6:SetRange(LOCATION_MZONE) e6:SetOperation(c33701320.iop2) c:RegisterEffect(e6) end function c33701320.val(e,c) return c:GetMaterial():GetCount()*1300 end function c33701320.xfil(c) return (c:IsSetCard(0x344c) or c:IsSetCard(0x445)) end function c33701320.atkval(e,c) local tp=c:GetControler() return Duel.GetMatchingGroupCount(c33701320.xfil,tp,LOCATION_MZONE,0,nil,1-tp)*500 end function c33701320.distg(e,c) return not (c:IsSetCard(0x344c) or c:IsSetCard(0x445)) end function c33701320.iop2(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local x=Duel.GetMatchingGroupCount(aux.TRUE,tp,LOCATION_MZONE,0,e:GetHandler()) if x==0 then return end if Duel.SelectEffectYesNo(tp,e:GetHandler()) then Duel.Hint(HINT_CARD,0,33701320) local g=Duel.SelectMatchingCard(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,x,nil) local tc=g:GetFirst() while tc do local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetCode(EFFECT_DISABLE_EFFECT) tc:RegisterEffect(e2) tc=g:GetNext() end end end