--Proto-Summoner 幼朱音 function c33701120.initial_effect(c) --pendulum summon aux.EnablePendulumAttribute(c) --spsummon local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(33701120,0)) e4:SetCategory(CATEGORY_SPECIAL_SUMMON) e4:SetType(EFFECT_TYPE_IGNITION) e4:SetProperty(EFFECT_FLAG_CARD_TARGET) e4:SetRange(LOCATION_PZONE) e4:SetTarget(c33701120.sptg) e4:SetOperation(c33701120.spop) c:RegisterEffect(e4) --destroy local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(33701120,1)) e2:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,33701120) e2:SetTarget(c33701120.destg) e2:SetOperation(c33701120.desop) c:RegisterEffect(e2) --spsummon bgm local e8=Effect.CreateEffect(c) e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e8:SetCode(EVENT_SPSUMMON_SUCCESS) e8:SetOperation(c33701120.sumsuc) c:RegisterEffect(e8) local e9=e8:Clone() e9:SetCode(EVENT_SUMMON_SUCCESS) c:RegisterEffect(e9) end function c33701120.sumsuc(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_MUSIC,0,aux.Stringid(33701120,2)) end function c33701120.spfilter2(c) return c:IsFaceup() and c:IsLevel(5) and c:IsAttribute(ATTRIBUTE_EARTH) end function c33701120.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c33701120.spfilter2(chkc) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.IsExistingTarget(c33701120.spfilter2,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,c33701120.spfilter2,tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function c33701120.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFacedown() or not tc:IsRelateToEffect(e) or tc:IsImmuneToEffect(e) or tc:IsLevel(1) then return end local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_LEVEL) e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetValue(-1) tc:RegisterEffect(e1) if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function c33701120.desfilter(c) return c:IsFaceup() end function c33701120.spfilter(c,e,tp) return c:IsLevel(5) and c:IsAttribute(ATTRIBUTE_EARTH) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function c33701120.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_PZONE) and chkc:IsControler(tp) and c33701120.desfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(c33701120.desfilter,tp,LOCATION_PZONE,0,1,nil) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c33701120.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,c33701120.desfilter,tp,LOCATION_PZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function c33701120.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)~=0 then if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c33701120.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) local tc=g:GetFirst() if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e2) Duel.SpecialSummonComplete() end end local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_CHANGE_DAMAGE) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetTargetRange(0,1) e3:SetValue(c33701120.val) e3:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e3,tp) end function c33701120.val(e,re,dam,r,rp,rc) if bit.band(r,REASON_BATTLE)~=0 then return math.ceil(dam/2) else return dam end end