--超自研的压力 function c33701081.initial_effect(c) --Activate(summon) local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_SUMMON) e1:SetCondition(c33701081.condition1) e1:SetCost(c33701081.cost) e1:SetTarget(c33701081.target) e1:SetOperation(c33701081.activate) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_FLIP_SUMMON) c:RegisterEffect(e2) local e3=e1:Clone() e3:SetCode(EVENT_SPSUMMON) c:RegisterEffect(e3) --negate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCondition(c33701081.negcon) e1:SetCost(c33701081.cost) e1:SetTarget(c33701081.negtg) e1:SetOperation(c33701081.negop) c:RegisterEffect(e1) --to hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(33701081,0)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetCountLimit(1) e2:SetRange(LOCATION_GRAVE) e2:SetCost(c33701081.thcost) e2:SetTarget(c33701081.thtg) e2:SetOperation(c33701081.thop) c:RegisterEffect(e2) end function c33701081.condition1(e,tp,eg,ep,ev,re,r,rp) return Duel.GetCurrentChain()==0 end function c33701081.cfilter(c) return c:IsFaceup() and c:IsLevel(5) and c:IsAttribute(ATTRIBUTE_EARTH) and c:IsAbleToHandAsCost() end function c33701081.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c33701081.cfilter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectMatchingCard(tp,c33701081.cfilter,tp,LOCATION_MZONE,0,1,1,nil) Duel.SendtoHand(g,nil,REASON_COST) end function c33701081.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DISABLE_SUMMON,eg,eg:GetCount(),0,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,eg:GetCount(),0,0) end function c33701081.activate(e,tp,eg,ep,ev,re,r,rp) Duel.NegateSummon(eg) Duel.Destroy(eg,REASON_EFFECT) if not e:IsHasType(EFFECT_TYPE_ACTIVATE) then return end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_CANNOT_ACTIVATE) e1:SetTargetRange(1,0) e1:SetValue(c33701081.aclimit) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) end function c33701081.aclimit(e,re,tp) return not re:GetHandler():IsCode(33701081) and re:IsActiveType(TYPE_SPELL+TYPE_TRAP) end function c33701081.negcon(e,tp,eg,ep,ev,re,r,rp) return ep~=tp and re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev) end function c33701081.negtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function c33701081.negop(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end if not e:IsHasType(EFFECT_TYPE_ACTIVATE) then return end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_CANNOT_ACTIVATE) e1:SetTargetRange(1,0) e1:SetValue(c33701081.aclimit) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) end function c33701081.costfilter(c) return c:IsLevel(5) and c:IsAttribute(ATTRIBUTE_EARTH) and c:IsDiscardable() end function c33701081.thcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c33701081.costfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end Duel.DiscardHand(tp,c33701081.costfilter,1,1,REASON_COST+REASON_DISCARD) end function c33701081.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToHand() end Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0) end function c33701081.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SendtoHand(c,nil,REASON_EFFECT) end end