--救星的决意 function c33701075.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(c33701075.cost) e1:SetTarget(c33701075.target) e1:SetOperation(c33701075.activate) c:RegisterEffect(e1) end function c33701075.filter(c) return c:IsFaceup() and c:IsSetCard(0x6440) end function c33701075.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroup(tp,c33701075.filter,1,nil) or Duel.IsCanRemoveCounter(tp,1,1,0x1021,2,REASON_COST) end local g=Duel.SelectReleaseGroup(tp,c33701075.filter,1,1,nil) Duel.Release(g,REASON_COST) Duel.RemoveCounter(tp,1,1,0x1021,2,REASON_COST) end function c33701075.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(2) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2) end function c33701075.activate(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) local cph = Duel.GetCurrentPhase() local turn = {PHASE_STANDBY,PHASE_MAIN1,PHASE_BATTLE,PHASE_MAIN2,PHASE_END} for _,ph in pairs(turn) do if cph <= ph then Duel.SkipPhase(Duel.GetTurnPlayer(),ph,RESET_PHASE+PHASE_END,1) end end Duel.Hint(HINT_MUSIC,0,aux.Stringid(33701075,0)) end