--静流 ~约定的收获祭~ function c33701068.initial_effect(c) --code local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_CHANGE_CODE) e1:SetRange(LOCATION_MZONE+LOCATION_GRAVE) e1:SetValue(33700043) c:RegisterEffect(e1) --atk local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(c33701068.atkval) c:RegisterEffect(e1) --spsummon local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCondition(c33701068.spcon1) e1:SetTarget(c33701068.sptg1) e1:SetOperation(c33701068.spop1) c:RegisterEffect(e1) --destroy drawn local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(33701068,0)) e3:SetCategory(CATEGORY_TOGRAVE) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_TO_HAND) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetCondition(c33701068.ddcon) e3:SetCost(c33701068.ddcost) e3:SetTarget(c33701068.ddtg) e3:SetOperation(c33701068.ddop) c:RegisterEffect(e3) --spsummon bgm local e8=Effect.CreateEffect(c) e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e8:SetCode(EVENT_SPSUMMON_SUCCESS) e8:SetOperation(c33701068.sumsuc) c:RegisterEffect(e8) local e9=e8:Clone() e9:SetCode(EVENT_SUMMON_SUCCESS) c:RegisterEffect(e9) end function c33701068.sumsuc(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_MUSIC,0,aux.Stringid(33701068,1)) end function c33701068.atkval(e,c) return Duel.GetCounter(0,1,1,0x1021)*300 end function c33701068.cfilter(c) return c:IsFaceup() and c:GetCounter(0x1021)>0 end function c33701068.spcon1(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(c33701068.cfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end function c33701068.sptg1(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function c33701068.spop1(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function c33701068.ddcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetCurrentPhase()~=PHASE_DRAW end function c33701068.ddcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsCanRemoveCounter(tp,1,1,0x1021,2,REASON_COST) end Duel.RemoveCounter(tp,1,1,0x1021,2,REASON_COST) end function c33701068.ddfilter(c,tp) return c:IsControler(1-tp) and c:IsPreviousLocation(LOCATION_DECK+LOCATION_GRAVE) end function c33701068.ddtg(e,tp,eg,ep,ev,re,r,rp,chk) local g=eg:Filter(c33701068.ddfilter,nil,tp) if chk==0 then return g:GetCount()>0 end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,g:GetCount(),0,0) end function c33701068.ddop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local g=eg:Filter(c33701068.ddfilter,nil,tp) if g:GetCount()>0 then Duel.SendtoGrave(g,REASON_EFFECT) end end