--Sepialife - Dimmed Concerto --Scripted by AlphaKretin --For Nemoma local s = c33701013 local id = 33701013 function s.initial_effect(c) c:SetSPSummonOnce(id) --special summon local e1 = Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id, 0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Change ATK local e2 = Effect.CreateEffect(c) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_PHASE + PHASE_END) e2:SetRange(LOCATION_MZONE) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCountLimit(1) e2:SetCondition(s.atkcon) e2:SetTarget(s.atktg) e2:SetOperation(s.atkop) c:RegisterEffect(e2) end function s.cfilter(c) return c:IsFaceup() and c:IsSetCard(0x144e) end function s.spcon(e, tp, eg, ep, ev, re, r, rp) return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil) end function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk) local c = e:GetHandler() if chk == 0 then return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and c:IsCanBeSpecialSummoned(e, 0, tp, false, false) end Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0) end function s.spop(e, tp, eg, ep, ev, re, r, rp) local c = e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP) ~= 0 then --Cannot be destroyed local e1 = Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetTargetRange(LOCATION_MZONE, 0) e1:SetTarget(s.indtg) e1:SetValue(1) e1:SetReset(RESET_PHASE + PHASE_STANDBY + RESET_SELF_TURN) Duel.RegisterEffect(e1, tp) --No damage local e2 = Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetTargetRange(0, LOCATION_MZONE) e2:SetValue(-1500) e2:SetReset(RESET_PHASE + PHASE_STANDBY + RESET_SELF_TURN) Duel.RegisterEffect(e2, tp) local e3 = e2:Clone() e3:SetCode(EFFECT_UPDATE_DEFENSE) Duel.RegisterEffect(e3, tp) end end function s.indtg(e, c) return c:IsFaceup() and c:IsSetCard(0x144e) end function s.atkcon(e, tp, eg, ep, ev, re, r, rp) return Duel.GetTurnPlayer() == tp and Duel.GetActivityCount(tp, ACTIVITY_BATTLE_PHASE) == 0 end function s.atktg(e, tp, eg, ep, ev, re, r, rp, chk) if chk == 0 then return Duel.IsExistingMatchingCard(Card.IsFaceup, tp, 0, LOCATION_MZONE, 1, nil) end end function s.atkop(e, tp, eg, ep, ev, re, r, rp) local g = Duel.GetMatchingGroup(Card.IsFaceup, tp, 0, LOCATION_MZONE, nil) for tc in aux.Next(g) do local e1 = Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(0) e1:SetReset(RESET_EVENT + RESETS_STANDARD) tc:RegisterEffect(e1) local e2 = e1:Clone() e2:SetCode(EFFECT_SET_DEFENSE_FINAL) tc:RegisterEffect(e2) end end