--残星倩影 地破格明 if not pcall(function() require("expansions/script/c33700990") end) then require("script/c33700990") end local m=33700997 local cm=_G["c"..m] function cm.initial_effect(c) rsss.TargetFunction(c) rsss.NoTributeFunction(c,cm.con,cm.op) if not cm.check then cm.check=true local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge1:SetCode(EVENT_DAMAGE) ge1:SetOperation(cm.checkop) Duel.RegisterEffect(ge1,0) end end function cm.checkop(e,tp,eg,ep,ev,re,r,rp) if r&REASON_EFFECT ~=0 then local lab=Duel.GetFlagEffectLabel(tp,m) if not lab then lab=0 end Duel.RegisterFlagEffect(ep,m,rsreset.pend,0,1,ev+lab) end end function cm.con(e,tp) return Duel.GetFlagEffect(tp,m)>0 end function cm.op(c) local e1=rsef.FTO(c,EVENT_PHASE+PHASE_END,{m,0},1,"dr","ptg",LOCATION_MZONE,cm.dcon,nil,cm.dtg,cm.dop) return e1 end function cm.dcon(e,tp) return Duel.GetTurnPlayer()==tp end function cm.dtg(e,tp,eg,ep,ev,re,r,rp,chk) local ct=Duel.GetFlagEffect(tp,m) if chk==0 then return ct>0 and Duel.IsPlayerCanDraw(tp,ct) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(ct) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,ct) end function cm.dop(e,tp,eg,ep,ev,re,r,rp) local ct=Duel.GetFlagEffect(tp,m) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,ct,REASON_EFFECT) end