-- local m=33700966 local cm=_G["c"..m] function cm.initial_effect(c) --xyz summon c:EnableReviveLimit() aux.AddXyzProcedureLevelFree(c,nil,cm.xyzcheck,2,2) --immune spell local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_IMMUNE_EFFECT) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetValue(cm.efilter) c:RegisterEffect(e1) --add code local e2=Effect.CreateEffect(c) e2:SetProperty(EFFECT_FLAG_SET_AVAILABLE) e2:SetType(EFFECT_TYPE_FIELD) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(LOCATION_ONFIELD,LOCATION_ONFIELD) e2:SetCode(EFFECT_CHANGE_CODE) e2:SetValue(m) c:RegisterEffect(e2) --code local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(m,0)) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_FREE_CHAIN) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetCost(cm.cost) e3:SetCondition(cm.con) e3:SetOperation(cm.op) c:RegisterEffect(e3) end function cm.con(e,tp,eg,ep,ev,re,r,rp) return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2 end function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST) end function cm.op(e,tp,eg,ep,ev,re,r,rp,chk) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_FIELD) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(LOCATION_GRAVE,LOCATION_GRAVE) e2:SetCode(EFFECT_CHANGE_CODE) e2:SetValue(m) Duel.RegisterEffect(e2,tp) end function cm.xyzcheck(g) return g:GetClassCount(Card.GetCode)==1 end function cm.efilter(e,te) return te:IsActiveType(TYPE_SPELL) end