--三连心械姬 三星 function c33700935.initial_effect(c) c:EnableReviveLimit() aux.AddLinkProcedure(c,c33700935.lfilter,3) --spsummon condition local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e0:SetCode(EFFECT_SPSUMMON_CONDITION) e0:SetValue(aux.lnklimit) c:RegisterEffect(e0) --battle indestructable local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e2:SetValue(1) c:RegisterEffect(e2) --immune local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_IMMUNE_EFFECT) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCondition(function(e) return Duel.GetCurrentPhase()>=PHASE_BATTLE_START and Duel.GetCurrentPhase()<=PHASE_BATTLE end) e1:SetValue(c33700935.efilter) c:RegisterEffect(e1) --special summon local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(33700935,0)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCondition(c33700935.spcon) e3:SetTarget(c33700935.sptg) e3:SetOperation(c33700935.spop) c:RegisterEffect(e3) --attack all local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_ATTACK_ALL) e4:SetValue(c33700935.atkfilter) c:RegisterEffect(e4) end function c33700935.atkfilter(e,c) return e:GetHandler():GetLinkedGroup():IsContains(c) end function c33700935.spfilter(c,e,tp,zone) return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,1-tp,zone) and c:IsSetCard(0x1449) end function c33700935.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local zone=e:GetHandler():GetLinkedZone(1-tp) if chk==0 then return Duel.GetLocationCount(1-tp,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,zone)>0 and Duel.IsExistingMatchingCard(c33700935.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp,zone) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE) end function c33700935.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local bool=false for i=1,3 do local zone=c:GetLinkedZone(1-tp) if Duel.GetLocationCount(1-tp,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,zone)<=0 then break end local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(c33700935.spfilter),tp,LOCATION_GRAVE,0,nil,e,tp,zone) if #g<=0 then break end if i>1 and not Duel.SelectYesNo(tp,aux.Stringid(33700935,1)) then break end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=g:Select(tp,1,1,nil):GetFirst() if not tc then break end Duel.SpecialSummonStep(tc,0,tp,1-tp,false,false,POS_FACEUP,zone) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetValue(0) e1:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e1) bool=true end if bool then Duel.SpecialSummonComplete() end end function c33700935.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK) end function c33700935.efilter(e,te) return te:GetOwner()~=e:GetOwner() end function c33700935.lfilter(c) return c:IsLinkSetCard(0x3449) or c:IsLinkSetCard(0x1449) end