--齿械公主的空虚啸 function c33700934.initial_effect(c) --sdasd local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_REMOVE+CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetCost(c33700934.cost) e1:SetTarget(c33700934.target) e1:SetOperation(c33700934.operation) c:RegisterEffect(e1) end function c33700934.cost(e,tp,eg,ep,ev,re,r,rp,chk) e:SetLabel(1) return true end function c33700934.cfilter(c,tp) return c:IsFaceup() and Duel.IsExistingMatchingCard(c33700934.cfiltr2,tp,LOCATION_DECK,0,1,c,tp,c) end function c33700934.cfilter2(c,tp,rc) local g=Group.FromCards(c,rc) return c:IsAbleToGrave() and c:IsCode(rc:GetCode()) and Duel.IsExistingMatchingCard(c33700934.cfiltr3,tp,LOCATION_DECK,0,1,g,c:GetCode()) and c:IsType(TYPE_MONSTER) end function c33700934.cfilter3(c,code) return c:IsCode(code) and c:IsAbleToRemove() and c:IsType(TYPE_MONSTER) end function c33700934.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then if e:GetLabel()~=1 then e:SetLabel(0) return false end e:SetLabel(0) return Duel.CheckReleaseGroup(tp,c33700934.cfilter,1,nil,tp) end e:SetLabel(0) local g=Duel.SelectReleaseGroup(tp,c33700934.cfilter,1,1,nil,tp) Duel.Release(g,REASON_COST) e:SetLabelObject(g:GetFirst()) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_REMOVED) end function c33700934.operation(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local tg=Duel.SelectMatchingCard(tp,c33700934.cfiltr2,tp,LOCATION_DECK,0,1,nil,tp,tc) if #tg<=0 or Duel.SendtoGrave(tg,REASON_EFFECT)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local tc2=Duel.SelectMatchingCard(tp,c33700934.cfiltr3,tp,LOCATION_DECK,0,1,nil,tc:GetCode()):GetFirst() if not tc2 or Duel.Remove(tc2,POS_FACEUP,REASON_EFFECT)<=0 then return end local fid=tc2:GetFieldID() local ct=1 if Duel.GetTurnPlayer()==tp and Duel.GetCurrentPhase()<=PHASE_STANDBY then ct=2 end tc2:RegisterFlagEffect(33700934,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,0,ct,fid) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_PHASE+PHASE_STANDBY) e2:SetReset(RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,ct) e2:SetCountLimit(1) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e2:SetLabelObject(tc2) e2:SetValue(fid) e2:SetLabel(Duel.GetTurnCount()) e2:SetCondition(c33700934.thcon) e2:SetOperation(c33700934.thop) Duel.RegisterEffect(e2,tp) end function c33700934.thcon(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() if tc:GetFlagEffectLabel(33700934)~=e:GetValue() or Duel.GetTurnPlayer()~=tp or Duel.GetTurnCount()==e:GetLabel() then e:Reset() return false else return true end end function c33700934.thop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() Duel.Hint(HINT_CARD,0,33700934) Duel.SendtoHand(tc,nil,REASON_EFFECT) end