--结缘 function c33700931.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DRAW+CATEGORY_SPECIAL_SUMMON+CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(function(e,tp) return Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)==Duel.GetFieldGroupCount(tp,0,LOCATION_HAND) end) e1:SetTarget(c33700931.target) e1:SetOperation(c33700931.activate) c:RegisterEffect(e1) end function c33700931.target(e,tp,eg,ep,ev,re,r,rp,chk) local b1=Duel.IsPlayerCanDraw(tp,2) and Duel.IsPlayerCanDraw(1-tp,2) local b2=true local b3=Duel.IsExistingMatchingCard(c33700931.atfilter,tp,0,LOCATION_MZONE,1,nil,tp) and Duel.IsExistingMatchingCard(c33700931.atfilter,1-tp,0,LOCATION_MZONE,1,nil,1-tp) if chk==0 then return b1 or b2 or b3 end end function c33700931.atfilter(c,tp) return c:IsFaceup() and c:IsDefenseAbove(0) and Duel.IsExistingMatchingCard(c33700931.atfilter2,tp,LOCATION_MZONE,0,1,nil,c:GetAttack(),c:GetDefense()) end function c33700931.atfilter2(c,atk,def) return c:IsFaceup() and (c:GetAttack()~=atk or c:GetDefense()~=def) end function c33700931.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local player={tp,1-tp} local tf1,tf2,tf3=true,true,true for i=1,2 do local p=player[i] local b1=Duel.IsPlayerCanDraw(tp,2) and Duel.IsPlayerCanDraw(1-tp,2) and tf1 local b2=tf2 local b3=Duel.IsExistingMatchingCard(c33700931.atfilter,tp,0,LOCATION_MZONE,1,nil,tp) and Duel.IsExistingMatchingCard(c33700931.atfilter,1-tp,0,LOCATION_MZONE,1,nil,1-tp) and tf3 local off=1 local ops={} local opval={} if b1 then ops[off]=aux.Stringid(33700931,0) opval[off-1]=1 off=off+1 end if b2 then ops[off]=aux.Stringid(33700931,1) opval[off-1]=2 off=off+1 end if b3 then ops[off]=aux.Stringid(33700931,2) opval[off-1]=3 off=off+1 end local op=Duel.SelectOption(p,table.unpack(ops)) local sel=opval[op] Duel.Hint(HINT_OPSELECTED,1-p,aux.Stringid(33700931,sel-1)) if sel==1 then Duel.Draw(p,2,REASON_EFFECT) local g1=Duel.GetOperatedGroup() Duel.Draw(1-p,2,REASON_EFFECT) local g2=Duel.GetOperatedGroup() g1:Merge(g2) local fid=c:GetFieldID() for tc in aux.Next(g1) do tc:RegisterFlagEffect(33700931,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1,fid) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_PUBLIC) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) end local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetCountLimit(1) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) g1:KeepAlive() e2:SetLabelObject(g1) e2:SetLabel(fid) e2:SetCondition(c33700931.tgcon) e2:SetOperation(c33700931.tgop) Duel.RegisterEffect(e2,tp) tf1=false elseif sel==2 then for i=1,2 do local p2=player[i] local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(Card.IsCanBeSpecialSummoned),p2,LOCATION_HAND+LOCATION_GRAVE,0,nil,e,0,p2,false,false) if Duel.GetLocationCount(p2,LOCATION_MZONE)>0 and #g>0 and Duel.SelectYesNo(tp,aux.Stringid(33700931,3)) then Duel.Hint(HINT_SELECTMSG,p2,HINTMSG_SPSUMMON) local sg=g:Select(p2,1,1,nil) Duel.SpecialSummon(sg,0,p2,p2,false,false,POS_FACEUP) end end tf2=false elseif sel==3 then for i=1,2 do local p2=player[i] Duel.Hint(HINT_SELECTMSG,p2,HINTMSG_OPPO) local a1=Duel.SelectMatchingCard(p2,c33700931.atfilter,p2,0,LOCATION_MZONE,1,1,nil,p2) Duel.HintSelection(a1) local ac=a1:GetFirst() local atk,def=ac:GetAttack(),ac:GetDefense() local ag=Duel.GetMatchingGroup(c33700931.atfilter2,p2,LOCATION_MZONE,0,nil,atk,def) for tc in aux.Next(ag) do local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(atk) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_SET_DEFENSE_FINAL) e2:SetValue(def) tc:RegisterEffect(e2) end end tf3=false end end end function c33700931.tdcfilter(c,fid) return c:GetFlagEffectLabel(33700931)==fid end function c33700931.tgcon(e,tp,eg,ep,ev,re,r,rp) local g=e:GetLabelObject() local tg=g:Filter(c33700931.tdcfilter,nil,e:GetLabel()) if #tg>0 then return true else g:DeleteGroup() e:Reset() return false end end function c33700931.tgop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,0,10174020) local g=e:GetLabelObject() local tg=g:Filter(c33700931.tdcfilter,nil,e:GetLabel()) Duel.SendtoGrave(tg,REASON_EFFECT) end