--豪赌一发?! function c33700929.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(c33700929.acttg) e1:SetOperation(c33700929.actop) c:RegisterEffect(e1) --negate local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(33700929,0)) e3:SetCategory(CATEGORY_NEGATE) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_CHAINING) e3:SetCountLimit(1) e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e3:SetRange(LOCATION_SZONE) e3:SetCondition(c33700929.discon) e3:SetTarget(c33700929.distg) e3:SetOperation(c33700929.disop) c:RegisterEffect(e3) e3:SetLabelObject(e1) --td local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(33700929,1)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1) e2:SetCode(EVENT_ATTACK_ANNOUNCE) e2:SetCondition(c33700929.atkcon) e2:SetTarget(c33700929.atktg) e2:SetOperation(c33700929.atkop) c:RegisterEffect(e2) -- local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e4:SetRange(LOCATION_FZONE) e4:SetCode(EFFECT_INDESTRUCTABLE_COUNT) e4:SetCountLimit(1) e4:SetValue(c33700929.valcon) c:RegisterEffect(e4) end function c33700929.atkcon(e,tp,eg,ep,ev,re,r,rp) return tp~=Duel.GetTurnPlayer() and e:GetLabelObject():GetLabel()<=6 end function c33700929.atktg(e,tp,eg,ep,ev,re,r,rp,chk) local tc=Duel.GetAttacker() if chk==0 then return tc:IsAbleToHand() end Duel.SetTargetCard(tc) Duel.SetOperationInfo(0,CATEGORY_TOHAND,tc,1,0,0) end function c33700929.atkop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and not tc:IsStatus(STATUS_ATTACK_CANCELED) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end function c33700929.discon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsChainNegatable(ev) and rp~=tp and e:GetLabelObject():GetLabel()==15 end function c33700929.distg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) end function c33700929.disop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end Duel.NegateActivation(ev) end function c33700929.valcon(e,re,r,rp) return bit.band(r,REASON_EFFECT)~=0 end function c33700929.acttg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>=15 end end function c33700929.actop(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if not c:IsRelateToEffect(e) or Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)<15 then return end Duel.ConfirmDecktop(tp,15) local g=Duel.GetDecktopGroup(tp,15) local ct=g:GetClassCount(Card.GetCode) e:SetLabel(ct) if ct>6 and ct<15 and Duel.GetLocationCount(1-tp,LOCATION_SZONE)>0 then Duel.MoveToField(c,tp,1-tp,LOCATION_SZONE,POS_FACEUP,true) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CHANGE_DAMAGE) e1:SetRange(LOCATION_SZONE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetTargetRange(1,0) e1:SetCondition(c33700929.con) e1:SetValue(0) tc:RegisterEffect(e1,true) local e2=e1:Clone() e2:SetCode(EFFECT_NO_EFFECT_DAMAGE) e2:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e2,true) end end function c33700929.con(e) return e:GetHandlerPlayer()==e:GetOwnerPlayer() end