--瞬时雨 function c33700924.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(c33700924.cost) c:RegisterEffect(e1) --act limit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetRange(LOCATION_MZONE) e2:SetCode(EFFECT_CANNOT_ACTIVATE) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetTargetRange(1,1) e2:SetValue(c33700924.aclimit) c:RegisterEffect(e2) if not c33700924.global_check then c33700924.global_check=true c33700924.wtf={0} local ge4=Effect.CreateEffect(c) ge4:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) ge4:SetCode(EVENT_CHAINING) ge4:SetOperation(c33700924.checkop2) Duel.RegisterEffect(ge4,0) local ge5=ge4:Clone() ge5:SetCode(EVENT_CHAIN_SOLVED) ge5:SetOperation(c33700924.checkop3) Duel.RegisterEffect(ge5,0) local ge6=Effect.CreateEffect(c) ge6:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) ge6:SetCode(EVENT_PHASE_START+PHASE_DRAW) ge6:SetOperation(c33700924.reset) Duel.RegisterEffect(ge6,0) end end function c33700924.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckLPCost(tp,1000) end Duel.PayLPCost(tp,1000) end function c33700924.aclimit(e,re,tp) return not re:GetHandler():IsImmuneToEffect(e) and re:GetHandler():IsCode(table.unpack(c33700924.wtf)) end function c33700924.checkop3(e,tp,eg,ep,ev,re,r,rp) for k,v in ipairs(c33700924.wtf) do if v==re:GetHandler():GetCode() then return end end c33700924.wtf[#c33700924.wtf+1]=re:GetHandler():GetCode() end function c33700924.checkop2(e,tp,eg,ep,ev,re,r,rp) if re:IsActiveType(TYPE_MONSTER) then c33700924.wtf[#c33700924.wtf+1]=re:GetHandler():GetCode() end end function c33700924.reset(e,tp,eg,ep,ev,re,r,rp) c33700924.wtf={0} end