--水晶魔法小妖精 布里吉特 function c33700921.initial_effect(c) --ss local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(33700921,0)) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_ATTACK) e1:SetRange(LOCATION_HAND+LOCATION_REMOVED) e1:SetCost(c33700921.cost) e1:SetOperation(c33700921.operation) c:RegisterEffect(e1) --Revive local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(33700921,1)) e2:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD) e2:SetCategory(CATEGORY_TODECK) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetRange(LOCATION_REMOVED) e2:SetCountLimit(1) e2:SetCondition(function(e) return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)<=0 end) e2:SetTarget(c33700921.thtg) e2:SetOperation(c33700921.thop) c:RegisterEffect(e2) local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetCode(EFFECT_CHANGE_DAMAGE) e4:SetRange(LOCATION_DECK) e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e4:SetTargetRange(1,0) e4:SetCondition(function(e) return e:GetHandler():IsFaceup() end) e4:SetValue(0) c:RegisterEffect(e4) local e0=e4:Clone() e0:SetCode(EFFECT_NO_EFFECT_DAMAGE) c:RegisterEffect(e0) if c33700921.counter==nil then c33700921.counter=true local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e3:SetCode(EVENT_RECOVER) e3:SetOperation(c33700921.addcount) Duel.RegisterEffect(e3,0) end end function c33700921.addcount(e,tp,eg,ep,ev,re,r,rp) Duel.RegisterFlagEffect(ep,33700921,RESET_PHASE+PHASE_END,0,1) end function c33700921.thtg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:GetFlagEffect(33700921)>0 and c:IsAbleToDeck() and Duel.GetFlagEffect(tp,33700921)<=0 end Duel.SetOperationInfo(0,CATEGORY_TODECK,c,1,0,0) end function c33700921.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SendtoDeck(c,tp,0,REASON_EFFECT) if not c:IsLocation(LOCATION_DECK) then return end c:ReverseInDeck() end function c33700921.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost() end Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_COST) end function c33700921.operation(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CHANGE_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(0,1) e1:SetValue(0) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) local e2=e1:Clone() e2:SetCode(EFFECT_NO_EFFECT_DAMAGE) e2:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e2,tp) local e3=Effect.CreateEffect(e:GetHandler()) e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e3:SetCode(EVENT_PRE_BATTLE_DAMAGE) e3:SetReset(RESET_PHASE+PHASE_END) e3:SetCondition(function(e,tp,eg,ep) return ep==tp end) e3:SetOperation(c33700921.dop) Duel.RegisterEffect(e3,tp) e:GetHandler():RegisterFlagEffect(33700921,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,0) end function c33700921.dop(e,tp,eg,ep,ev,re,r,rp) Duel.ChangeBattleDamage(ep,0) if Duel.SelectYesNo(tp,aux.Stringid(33700921,0)) then Duel.Recover(tp,ev,REASON_EFFECT) end end